When placing a supply depot (lowered) unit on the map and starting it up, the supply depot starts off in its normal model and then auto burrows. Is there a way so that when the actor is created its automatically in it's burrowed form so you don't have to see it start off as a supply depot and then burrow? I've been trying to screw around with this and can't get it to work.
On that note, I was looking at the "sentry gun" since it has 2 units (raised and burrowed) but using the same unit actor. When placing a lowered version on the map of the sentry gun it doesn't have to go through the burrow animation when the map starts. I was hoping to do the same with the supply depot burrowed.
I looked in the events of the supply depot actor and I see the line that tells the unit to auto burrow when created, I just dont know what I need to do so that it shows up already burrowed.
What you're looking for is Actor Events. They're located in the Data Editor at the Actors tab, look for Supply Depot (Lowered). Once in there look for
"Event - Events +" Now, odds are if you can't solve this yourself you'll be kinda overwhelmed, so I'll help you out.
Somewhere in the events should be "UnitBirth.SupplyDepotLowered" (with a yellow flag, somewhere at the bottom) and beneath that should be the action "AnimGroupApply Burrow burrow Stand.Burrow Closing Full". Now I'm sure you got what this means - when the unit is created it will execute its burrow command - which, as you guessed, is the animation you see of the supply depot falling down under the ground.
So what can we do to alter this? There are a number of options - you could create a new action for it to stand in the "Stand, Burrow" animation itself. But I'll make it easier for you. Click on the action "AnimGroupApply Burrow burrow Stand.Burrow Closing Full" and then click on the "Flags" property. You will see two properties - "Closing Full" and "Instant" - and we're going to turn on the "Instant" button and turn the "Closing Full" button off. This way it will still perform the animation; but it will do so instantly so nobody will see it.
When placing a supply depot (lowered) unit on the map and starting it up, the supply depot starts off in its normal model and then auto burrows. Is there a way so that when the actor is created its automatically in it's burrowed form so you don't have to see it start off as a supply depot and then burrow? I've been trying to screw around with this and can't get it to work.
On that note, I was looking at the "sentry gun" since it has 2 units (raised and burrowed) but using the same unit actor. When placing a lowered version on the map of the sentry gun it doesn't have to go through the burrow animation when the map starts. I was hoping to do the same with the supply depot burrowed.
I looked in the events of the supply depot actor and I see the line that tells the unit to auto burrow when created, I just dont know what I need to do so that it shows up already burrowed.
Anyone have an idea if this is possible or not?
What you're looking for is Actor Events. They're located in the Data Editor at the Actors tab, look for Supply Depot (Lowered). Once in there look for "Event - Events +" Now, odds are if you can't solve this yourself you'll be kinda overwhelmed, so I'll help you out.
Somewhere in the events should be "UnitBirth.SupplyDepotLowered" (with a yellow flag, somewhere at the bottom) and beneath that should be the action "AnimGroupApply Burrow burrow Stand.Burrow Closing Full". Now I'm sure you got what this means - when the unit is created it will execute its burrow command - which, as you guessed, is the animation you see of the supply depot falling down under the ground.
So what can we do to alter this? There are a number of options - you could create a new action for it to stand in the "Stand, Burrow" animation itself. But I'll make it easier for you. Click on the action "AnimGroupApply Burrow burrow Stand.Burrow Closing Full" and then click on the "Flags" property. You will see two properties - "Closing Full" and "Instant" - and we're going to turn on the "Instant" button and turn the "Closing Full" button off. This way it will still perform the animation; but it will do so instantly so nobody will see it.
@mark8264: Go
Genius! Thank you I will give that a shot. Appreciate the help