I wrote a dungeon generator using a depth-first search algorithm a couple months ago (not for Starcraft II). If you're not going to be using this, I wouldn't mind working on something with it. Or, alternatively, we could work together. I would be looking to make something more akin to a dungeon crawler with a standard camera. :)
Hello. I am Farmrush/Sea4pple. I recently started a project and was going to create the entire map by myself, but I am simply not skilled enough yet with the data editor to pull it off. The map is a 4-player cooperative survival horror game. It is heavily based around teamwork and paying attention. Most enemies are not very powerful. They are slow and lumbering, but they can easily swarm you if you are not in position. I am not looking to create a mass spawn map, or anything like that. This will be a highly polished map!
What I do:
I will be handling all of the terraining, triggering, and most of the design.
What you will do:
I need someone who is competent in the data editor to help bring the map to life. This will include creating units, abilities, and helping with the behaviour of bosses and special enemies.
You must provide examples of your work: maps you've created, abilities you've made, screenshots, et cetera. You must have a reasonable amount of time to dedicate to the project. I work on it every day, and so you should be willing to put some effort in at least a few times per week as well. You must demonstrate that you are a responsible and logical person. I am not looking for drama.
-
Post your information below and I'll get in touch. Thank you. :)
Hello. I'm trying to make an ability, but I'm having some trouble. I followed the tutorial for 'simple linear ability', but the result wasn't quite what I wanted. Maybe I messed up. Anyway, I decided I'd try to reverse engineer Raynor's sniper ability. This isn't going well either.
Problems:
1) Sometimes Raynor fires in the correct direction, but the animation shows him firing in a different one.
2) I am baffled as to how the aiming beam works. I have combed through all the effects and am simply unable to explain the connection to the ability.
What I am trying to do:
My map consists of four players. Each player controls a Ghost unit. Each Ghost should have an ability that function approximately like Raynor's sniper ability, but with some tweaks:
1) I do not want the aiming beam.
2) It should be able to target points, never units. (I don't want players to be able to lock-on to enemies)
3) I want it to display the Ghost's shooting animation when the ability is used.
4) It should only hit the first target, and one target behind that.
5) It shouldn't be able to go through walls.
Basically any information is useful. I am currently bewildered as to what the editor is doing, so I'm pretty lost.
Hello, friends! I am trying to make a horror/survival co-op map. Of course, one of the most important things is getting the lighting just right. I'm wondering if anyone has any tips for me. I've been playing with fog, sight radius, and lighting, but nothing is quite right. I am looking for advice so that I'm not just blindly fiddling with sliders and tickers.
I am looking to create an environment where I can play a lot with light and shadow. I do not want the players to see what's very far ahead of them, but at the same time I don't want the players completely lost in black abyss. Players have to be able to see their characters, but at the same time it has to have a very 'dark' feel to the environment!
Oh, also. Is there a way to disable exploration? So that explored areas return to black mask?
Some things will need to be changed depending how it fits into the game (I would have to see for myself!), but here is the general layout. I hope this is what you were looking for!
EDIT: Oh, I forgot to mess with the terrain, but that's easy and I'll do it tomorrow or something.
Watch the Starcraft 2 custom map panel. Read the interviews. They are aware the system has issues and want to improve it. Spamming pointless maps to the top isn't going to make them aware of the problem, because they are already aware.
Sit back and wait for the changes. Meanwhile, we can rely on sites such as sc2mapster to help get new maps played and noticed. :)
0
I wrote a dungeon generator using a depth-first search algorithm a couple months ago (not for Starcraft II). If you're not going to be using this, I wouldn't mind working on something with it. Or, alternatively, we could work together. I would be looking to make something more akin to a dungeon crawler with a standard camera. :)
0
@o3210: Go
North America, but I'm willing to work with someone from any region.
0
I used to play MTG and Pokemon, I have a lot of Texas Hold 'Em experience, and I've actually tried designing a few card games before.
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Hello. I am Farmrush/Sea4pple. I recently started a project and was going to create the entire map by myself, but I am simply not skilled enough yet with the data editor to pull it off. The map is a 4-player cooperative survival horror game. It is heavily based around teamwork and paying attention. Most enemies are not very powerful. They are slow and lumbering, but they can easily swarm you if you are not in position. I am not looking to create a mass spawn map, or anything like that. This will be a highly polished map!
What I do:
I will be handling all of the terraining, triggering, and most of the design.
What you will do:
I need someone who is competent in the data editor to help bring the map to life. This will include creating units, abilities, and helping with the behaviour of bosses and special enemies.
You must provide examples of your work: maps you've created, abilities you've made, screenshots, et cetera. You must have a reasonable amount of time to dedicate to the project. I work on it every day, and so you should be willing to put some effort in at least a few times per week as well. You must demonstrate that you are a responsible and logical person. I am not looking for drama.
-Post your information below and I'll get in touch. Thank you. :)
0
@Grimsight: Go
How are people creating the zoning areas such as the rounded orange rectangles? Thanks.
0
Hello. I'm trying to make an ability, but I'm having some trouble. I followed the tutorial for 'simple linear ability', but the result wasn't quite what I wanted. Maybe I messed up. Anyway, I decided I'd try to reverse engineer Raynor's sniper ability. This isn't going well either.
Problems:
1) Sometimes Raynor fires in the correct direction, but the animation shows him firing in a different one.
2) I am baffled as to how the aiming beam works. I have combed through all the effects and am simply unable to explain the connection to the ability.
What I am trying to do:
My map consists of four players. Each player controls a Ghost unit. Each Ghost should have an ability that function approximately like Raynor's sniper ability, but with some tweaks:
1) I do not want the aiming beam.
2) It should be able to target points, never units. (I don't want players to be able to lock-on to enemies)
3) I want it to display the Ghost's shooting animation when the ability is used.
4) It should only hit the first target, and one target behind that.
5) It shouldn't be able to go through walls.
Basically any information is useful. I am currently bewildered as to what the editor is doing, so I'm pretty lost.
0
Nevermind. I'm retracting my offer.
0
Sincerely, Farmrush.
0
EDIT: Nevermind. Resolved.
0
Hello, friends! I am trying to make a horror/survival co-op map. Of course, one of the most important things is getting the lighting just right. I'm wondering if anyone has any tips for me. I've been playing with fog, sight radius, and lighting, but nothing is quite right. I am looking for advice so that I'm not just blindly fiddling with sliders and tickers.
I am looking to create an environment where I can play a lot with light and shadow. I do not want the players to see what's very far ahead of them, but at the same time I don't want the players completely lost in black abyss. Players have to be able to see their characters, but at the same time it has to have a very 'dark' feel to the environment!
Oh, also. Is there a way to disable exploration? So that explored areas return to black mask?
0
@QMJ3: Go
The lighting is really nice.
0
I'm not the OP.
0
Some things will need to be changed depending how it fits into the game (I would have to see for myself!), but here is the general layout. I hope this is what you were looking for!
EDIT: Oh, I forgot to mess with the terrain, but that's easy and I'll do it tomorrow or something.
0
Watch the Starcraft 2 custom map panel. Read the interviews. They are aware the system has issues and want to improve it. Spamming pointless maps to the top isn't going to make them aware of the problem, because they are already aware.
Sit back and wait for the changes. Meanwhile, we can rely on sites such as sc2mapster to help get new maps played and noticed. :)
0
@nevjmac: Go
I will try this and get back to you, friend.
EDIT: I actually discovered there was a weapon disable option. I just disable the weapon for a few seconds. :)