im making a map then people can choose a spaceship and buy weapons for them but the problem is if they buy 2 or more weapons that are the same they just behave was the player has 1 of them. how to i do so if a unit has 2 or more of the same weapon the unit uses all of them
go to your weapon, look up Weapon - Flags, uncheck Linked Cooldown for all your weapons that they can buy. Getting them to fire and cycle properly, might take a bit of work. Start there :)
i have done that but it still dont work :/ i tested with the marader granate and set random delay on -2 to 2 and i still just get granate i looked at the nexus i tested it on and it took 20 damage (is should have taken 40 damage if the missiles fire at once)
Create your own tech upgrades, perhaps. For example, when a player buys a weapon the second time, have the purchase trigger change the custom tech upgrade associated with that weapon to the second level instead of adding the weapon a second time. Then have the changes to the weapon detailed in the custom tech upgrade. Would require a bit of work though.
I'm having a similar problems, I can't get two weapons to fire at the exact same time, futsing with backswing and unchecking linked cooldown doesn't help in the slightest.
And sorry.. the laser problem won't be helpful, it was slightly different/different solution than this.
Maybe create an invisible turret for each ship, and when you buy a weapon, add that weapon to the turret. That seems to allow independent targetting/multiple weapons. Don't know how the tooltip would look like though. Here's the post about the Turret/multi weapons.
im making a map then people can choose a spaceship and buy weapons for them but the problem is if they buy 2 or more weapons that are the same they just behave was the player has 1 of them. how to i do so if a unit has 2 or more of the same weapon the unit uses all of them
@moonwerewolf: Go
go to your weapon, look up Weapon - Flags, uncheck Linked Cooldown for all your weapons that they can buy. Getting them to fire and cycle properly, might take a bit of work. Start there :)
@BorgDragon: Go
i have done that but it still dont work :/ i tested with the marader granate and set random delay on -2 to 2 and i still just get granate i looked at the nexus i tested it on and it took 20 damage (is should have taken 40 damage if the missiles fire at once)
Create your own tech upgrades, perhaps. For example, when a player buys a weapon the second time, have the purchase trigger change the custom tech upgrade associated with that weapon to the second level instead of adding the weapon a second time. Then have the changes to the weapon detailed in the custom tech upgrade. Would require a bit of work though.
I'm having a similar problems, I can't get two weapons to fire at the exact same time, futsing with backswing and unchecking linked cooldown doesn't help in the slightest.
the problem is he cant add more than 1 weapon from the same type to 1 unit, I am having the same problem.
@Hookah604: Go
oh! I'll have to dig through some posts! I had this problem with lazers!... lemme find the link....
And I've had 1 unit fire 2 weapons simultaneously. It's in a post buried in here somewhere.
Simultaneously Firing Weapons
And sorry.. the laser problem won't be helpful, it was slightly different/different solution than this.
Maybe create an invisible turret for each ship, and when you buy a weapon, add that weapon to the turret. That seems to allow independent targetting/multiple weapons. Don't know how the tooltip would look like though. Here's the post about the Turret/multi weapons.