So I'm trying to duplicate the Hellion and Hellbat for a mod I'm making. But I have problems with the transformation, so far the unit switches all it's stats, and weapon. But there is no animation, and the unit doesn't switch model.
I have duplicated the Hellbat and Hellion separably and made sure to check the actor hellion/hellbat actor, Duplicated the abilities, and changed the ability commands to the duplicated units, as well as the ability info.
I'm working on a third person map, but I have encountered a very annoying problem. The "Camera Yaw of Player" doesn't change until the player have moved the camera 3 to 10 degrees, even if it have four decimal points. It's not too bad for movement. But it makes it impossible to aim, since the effect is worse with distance.
Camera settings:
Camera - Lock camera mouse relative mode On for player (Picked player)
Camera - Turn camera mouse rotation On for player (Picked player)
Camera - Turn camera height smoothing Off for player (Picked player)
Camera - Turn camera height displacement On for player (Picked player)
When the players hero unit is created:
Camera - Apply camera object Height Offset ((Height of (Last created unit)) + 1.7) for player (Owner of (Last created unit)) over 0.05 seconds with Existing Velocity% initial velocity and 10.0% deceleration
Camera - Follow for player (Owner of (Last created unit)) (Unit group((Last created unit))) with the camera and Clear Current Target
Camera - Apply camera object Angle Of Attack 10.0 for player (Owner of (Last created unit)) over 0.2 seconds with Existing Velocity% initial velocity and 10.0% deceleration
the maximum is 255. the attribute works then i get them :/ i see atlest the numbers go up (tested that with changeing so i get attribute then i go up in level) yes i made it apply to the caster.
How do i add/change attributes on a unit? i have a hero i made and i try to make a button so then the player click it the unit get one more attribute. i try like this
Effect - Instant > Apply Behavior > the attribute
But then i click on the button for that nothing happens :/
i have done that but it still dont work :/ i tested with the marader granate and set random delay on -2 to 2 and i still just get granate i looked at the nexus i tested it on and it took 20 damage (is should have taken 40 damage if the missiles fire at once)
im making a map then people can choose a spaceship and buy weapons for them but the problem is if they buy 2 or more weapons that are the same they just behave was the player has 1 of them. how to i do so if a unit has 2 or more of the same weapon the unit uses all of them
0
@FunkyUserName: Go
I attached the mod to the first post.
0
So I'm trying to duplicate the Hellion and Hellbat for a mod I'm making. But I have problems with the transformation, so far the unit switches all it's stats, and weapon. But there is no animation, and the unit doesn't switch model.
I have duplicated the Hellbat and Hellion separably and made sure to check the actor hellion/hellbat actor, Duplicated the abilities, and changed the ability commands to the duplicated units, as well as the ability info.
0
I know it's a bit early to bump, but I want to continue with my map, and I need this fixed. So please, do anyone have a solution?
EDIT: Why have 85 people viewed this thread, and yet no one have said anything?
0
I'm working on a third person map, but I have encountered a very annoying problem. The "Camera Yaw of Player" doesn't change until the player have moved the camera 3 to 10 degrees, even if it have four decimal points. It's not too bad for movement. But it makes it impossible to aim, since the effect is worse with distance.
So do anyone know how to fix this?
0
@Kueken531: Go
the maximum is 255. the attribute works then i get them :/ i see atlest the numbers go up (tested that with changeing so i get attribute then i go up in level) yes i made it apply to the caster.
But that with the second Behavior worked :) i
0
@RageQit: Go
i use to go the add "no pathing" under it. press H in the editor.
0
How do i add/change attributes on a unit? i have a hero i made and i try to make a button so then the player click it the unit get one more attribute. i try like this
Effect - Instant > Apply Behavior > the attribute
But then i click on the button for that nothing happens :/
0
@BorgDragon: Go
i have done that but it still dont work :/ i tested with the marader granate and set random delay on -2 to 2 and i still just get granate i looked at the nexus i tested it on and it took 20 damage (is should have taken 40 damage if the missiles fire at once)
0
im making a map then people can choose a spaceship and buy weapons for them but the problem is if they buy 2 or more weapons that are the same they just behave was the player has 1 of them. how to i do so if a unit has 2 or more of the same weapon the unit uses all of them