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    posted a message on Duplicate Hellion won't transform properly

    @FunkyUserName: Go

    I attached the mod to the first post.

    Posted in: Data
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    posted a message on Duplicate Hellion won't transform properly

    So I'm trying to duplicate the Hellion and Hellbat for a mod I'm making. But I have problems with the transformation, so far the unit switches all it's stats, and weapon. But there is no animation, and the unit doesn't switch model.

    I have duplicated the Hellbat and Hellion separably and made sure to check the actor hellion/hellbat actor, Duplicated the abilities, and changed the ability commands to the duplicated units, as well as the ability info.

    Posted in: Data
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    posted a message on Camera Yaw doesn't update

    I know it's a bit early to bump, but I want to continue with my map, and I need this fixed. So please, do anyone have a solution?

    EDIT: Why have 85 people viewed this thread, and yet no one have said anything?

    Posted in: Triggers
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    posted a message on Camera Yaw doesn't update

    I'm working on a third person map, but I have encountered a very annoying problem. The "Camera Yaw of Player" doesn't change until the player have moved the camera 3 to 10 degrees, even if it have four decimal points. It's not too bad for movement. But it makes it impossible to aim, since the effect is worse with distance.

    Camera settings:
    Camera - Lock camera mouse relative mode On for player (Picked player)
    Camera - Turn camera mouse rotation On for player (Picked player)
    Camera - Turn camera height smoothing Off for player (Picked player)
    Camera - Turn camera height displacement On for player (Picked player)
    When the players hero unit is created:
    Camera - Apply camera object Height Offset ((Height of (Last created unit)) + 1.7) for player (Owner of (Last created unit)) over 0.05 seconds with Existing Velocity% initial velocity and 10.0% deceleration
    Camera - Follow for player (Owner of (Last created unit)) (Unit group((Last created unit))) with the camera and Clear Current Target
    Camera - Apply camera object Angle Of Attack 10.0 for player (Owner of (Last created unit)) over 0.2 seconds with Existing Velocity% initial velocity and 10.0% deceleration

    So do anyone know how to fix this?

    Posted in: Triggers
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    posted a message on Add attribute

    @Kueken531: Go

    the maximum is 255. the attribute works then i get them :/ i see atlest the numbers go up (tested that with changeing so i get attribute then i go up in level) yes i made it apply to the caster.

    But that with the second Behavior worked :) i

    Posted in: Data
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    posted a message on Doodad Collisions

    @RageQit: Go

    i use to go the add "no pathing" under it. press H in the editor.

    Posted in: Data
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    posted a message on Add attribute

    How do i add/change attributes on a unit? i have a hero i made and i try to make a button so then the player click it the unit get one more attribute. i try like this

    Effect - Instant > Apply Behavior > the attribute

    But then i click on the button for that nothing happens :/

    Posted in: Data
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    posted a message on Multi weapons

    @BorgDragon: Go

    i have done that but it still dont work :/ i tested with the marader granate and set random delay on -2 to 2 and i still just get granate i looked at the nexus i tested it on and it took 20 damage (is should have taken 40 damage if the missiles fire at once)

    Posted in: Data
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    posted a message on Multi weapons

    im making a map then people can choose a spaceship and buy weapons for them but the problem is if they buy 2 or more weapons that are the same they just behave was the player has 1 of them. how to i do so if a unit has 2 or more of the same weapon the unit uses all of them

    Posted in: Data
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