So I've just made the jump from animating with triggers to the CE. Forgive me, but I am probably going to start posting quite often here. As always, I profoundly appreciate every effort made to help.
So one of the things that the camera objects were able to do with triggers was set an acceleration and deceleration for each camera transition over time. This is something that would probably be quite hard to mimic manually.
Does anyone know how to affect the momentum of the camera objects?
If you want a certain thing go faster you can move the property to an earlier point in time on the timeline. You can right click on a property value on the timeline to change its tangent, by default they're linear.
If you want a certain thing go faster you can move the property to an earlier point in time on the timeline.
It's not the same effect. With the trigger I can set a percentage for deceleration and I get a very nuanced type of slow down. by placing it earlier on the timeline the speed is still static. With the trigger, a camera object will pick up speed gradually. The closest thing I could do to mimic that effect is if I set a couple key frames each at different intervals. But it would be a noticeable speed difference instead of a gradual process.
You'll have to use the curve editor to smooth out the movement of the camera object and give it that deceleration effect.
I'm not exactly an expert on it and I generally just select all the camera properties, open the curve editor, drag select all the points and hit "smooth". That usually gets me what I want.
I don't understand what you mean by "affect animations". Animation Objects can't have Property Layers added to them, so you can't do anything with them in the curve editor.
If you're talking about stuff like gradually changing the Movespeed or Time Scale of an animation with the curve editor - that's not currently possible.
Anyway, Blizzard's Cuscene Editor Guide explains the curve editor better than I could.
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So I've just made the jump from animating with triggers to the CE. Forgive me, but I am probably going to start posting quite often here. As always, I profoundly appreciate every effort made to help.
So one of the things that the camera objects were able to do with triggers was set an acceleration and deceleration for each camera transition over time. This is something that would probably be quite hard to mimic manually.
Does anyone know how to affect the momentum of the camera objects?
If you want a certain thing go faster you can move the property to an earlier point in time on the timeline. You can right click on a property value on the timeline to change its tangent, by default they're linear.
@Exaken: Go
It's not the same effect. With the trigger I can set a percentage for deceleration and I get a very nuanced type of slow down. by placing it earlier on the timeline the speed is still static. With the trigger, a camera object will pick up speed gradually. The closest thing I could do to mimic that effect is if I set a couple key frames each at different intervals. But it would be a noticeable speed difference instead of a gradual process.
@Bijan641: Go
You'll have to use the curve editor to smooth out the movement of the camera object and give it that deceleration effect.
I'm not exactly an expert on it and I generally just select all the camera properties, open the curve editor, drag select all the points and hit "smooth". That usually gets me what I want.
@Tolkfan: Go
Thank you so much! I still have no idea how to work the curve editor but at least I know where to look know. Does this affect animations too?
@Bijan641: Go
I don't understand what you mean by "affect animations". Animation Objects can't have Property Layers added to them, so you can't do anything with them in the curve editor.
If you're talking about stuff like gradually changing the Movespeed or Time Scale of an animation with the curve editor - that's not currently possible.
Anyway, Blizzard's Cuscene Editor Guide explains the curve editor better than I could.