I felt like making a show case cause everyone else had one. Tell me what you think, i've been working hard to get better. Also I'll take suggestions for models If you want.
SC1-Scarab:
Torresque ultralisk:
low poly
high poly
This next one Is the model I've been working on for "The Thing Revival" . It's a great game and you should check out the forums for it: Click here to check it out!
This one is a concept model, I call it the mantleling. added legs.
SC-1 Hydralisk:
Gigalisk concept model, That I also did for fun 2 days ago:
Bananaling. Sorry about image quality.
I plan to make most of these into something sc2 can use then export them to .m3 with startools. Most of them (except the model for the ThingRevival) Will be free for anyone they want to use. I also dont have a ton of ideas for more models, And I definitely could use more practice, so suggests or concept art you made is very welcome! Bye.
I want to see the bananaling finished. That's the one from the fun or not picture right? I've been trying to find a picture of it to post but google has failed me.
Aim at under 10k polys per model. Model No. 3 looks like the pokemon dunsparce. Your gigalisk needs to use the arms to help it walk with a head that big. Glad someone is finally making the fruity zerg units that Blizzard promised us.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
@DrSuperEvil none of my models are over 3000 triangles, I dont know why you thought they would be. no. 3 doesn't have legs yet, and I planned the gigalisk to use its arms for walking. :)
@Zarxiel93 ok I can make the sc1 spawning pool. I just made the sc1 hydra and ultra for fun.
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I felt like making a show case cause everyone else had one. Tell me what you think, i've been working hard to get better. Also I'll take suggestions for models If you want.
SC1-Scarab:
Torresque ultralisk: low poly high poly
This next one Is the model I've been working on for "The Thing Revival" . It's a great game and you should check out the forums for it: Click here to check it out!
This one is a concept model, I call it the mantleling. added legs.
SC-1 Hydralisk:
Gigalisk concept model, That I also did for fun 2 days ago:
Bananaling. Sorry about image quality.
I plan to make most of these into something sc2 can use then export them to .m3 with startools. Most of them (except the model for the ThingRevival) Will be free for anyone they want to use. I also dont have a ton of ideas for more models, And I definitely could use more practice, so suggests or concept art you made is very welcome! Bye.
Man that thing looks nice. It makes me happy seeing it.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
It takes 5 minutes to create that? Damn teach me Phanalax!
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
Show of hands, Who would want me to make this torresque ultralisk into an actual model with animations:
Because it looks awesome and I miss the sc1 ultras so I was thinking of making it.
I'd love to see it.
Ghostnova already did a sc1 ultralisk
Really?! Darn it there goes that idea. Well does anybody want some model or unit made because I want to make more stuff.
oh and Could you link to a pictureof it or something?
Would be cool if you made the Dry Docks from the Starcraft Beta.
Or any other SC:Alpha or SC:Beta buildings or units, for that matter. Just look around the Starcraft.wikia and be inspired.
@phanalax128: Go
well if you want to do other models here a list of the model I need for my remake, I hope you can do something ;)
http://www.sc2mapster.com/forums/development/artist-tavern/requests/40211-models-for-sc1/
It's been asked for a lot here, but I could definitely use a marine that has no rifle, with some basic animations.
Also, less importantly, a marine with no rifle but with his hands still in the "holding" position so I can attach other models to it.
@Bijan641: Go Don't we have those already? This is one of the most requested changes I've seen, and yet people still request it.
Thrikodias already made a Marine without rifle
http://www.sc2mapster.com/media/attachments/36/667/Z_U_BW_2.png here it is the ultralisk sc1
@SoulFilcher: Go
@DEFILERRULEZ: Go
Oh wow, when I searched up that name I found it. I really need to do a better search for usable assets on this site.
Thanks.
I want to see the bananaling finished. That's the one from the fun or not picture right? I've been trying to find a picture of it to post but google has failed me.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Update: added SC1 hydra and torresque ultra. I Felt like making them anyways.
@Zorbotron are there any higher quality pics? thats not alot to go on for making a model.
@Willuwontu Sure i can finish the bannaling, he was pretty fun to model.
@Zarexiel93 Do you still need a SC1 spawning pool?
@phanalax128: Go
Aim at under 10k polys per model. Model No. 3 looks like the pokemon dunsparce. Your gigalisk needs to use the arms to help it walk with a head that big. Glad someone is finally making the fruity zerg units that Blizzard promised us.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@phanalax128: Go
Yes I need the SC1 Spawning Pool, but the Ultra, Ling and Hydra I only need the portraits, the units I already have.
@DrSuperEvil none of my models are over 3000 triangles, I dont know why you thought they would be. no. 3 doesn't have legs yet, and I planned the gigalisk to use its arms for walking. :)
@Zarxiel93 ok I can make the sc1 spawning pool. I just made the sc1 hydra and ultra for fun.