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    posted a message on [Showcase] AV Reinforces

    well, thanks anyway XD

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    REALLY? THANKS :D

    yhea, no prob :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Better, yhea... but there is still a huge difference between Heroes and Swarm... (and Dave's model still used the WoL model so...)

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

     

    This is why I said Heroes models are better then SC2 btw... and why I said I would need a Heroes style SC1 Kerrigan

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

     But Remember I make ingame cinematics, for this I prefer by far the HotS models.

     

    Compare Kerrigan face from SC2 and Kerrigan face from HotS, and you will get what I mean

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to alleyvsc:

     I would use SC2 ones XD 

    I Just think SC2 heroes models have a really low quality, and I done a good amount of game cinematics

     

     

     

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Eh... I would have liked something of the same or similar quality of Heroes, since nearly all the Heroes I used came from there

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Isn't possible like take the base Kerrigan skin and just attach parts of the SC1 skin, like hairs, armor, boots ecc? And try to use the texture to fit?

     

    I don't know if is possible, just a possible suggestion.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to alleyvsc:

     Oh... :(

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    would be possible convert the SC1 Kerrigan skin from Heroes of the Storm to be usable on SC2?

     

    I tried, but it became a odd sphere

    Posted in: Artist Tavern
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    posted a message on Is "Mercenaries II" from StarCraft Brood War, Canon ?

    In reply to DaveTheSpectre:

     Yhea, make sense but... Terrans and Protoss working for an Inested Terran... A BIT AFTER KERRIGAN KILLED FENIX, one of the most honorable and known Protoss warriors of history AND NEARLY DESTROYED THE DOMINION AND KILLED HIS GENERAL? I highly doubt normally a Terran or a Protoss would say "yhea, working for this Infested Terran is a good idea" in normal circumstances, IMAGINE AFTER WHAT HAPPENED IN BW, WHERE AN INFESTED TERRAN LITERALLY KILLED NEARLY EVERYONE THAT WORKED FOR HER.

    Posted in: General Chat
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    posted a message on Is "Mercenaries II" from StarCraft Brood War, Canon ?

    Higly doubt is canon. Infested Stukov with mercenary forces, and some of this mercenaries are Terrans and Protoss that work for an Infested Terrans, that already this sounds pretty weird, and... Protoss mercenaries? That actually exist? And if it does, they work for what? But the thing that make me laught more is... MERCENARY ZERG! Take everything you know about Zerg, and throw out from the windows! How Mercenary Zerg can be even be considered something canon? Is terribly dumb

     

    Posted in: General Chat
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    posted a message on How to extract Nova missionpack maps?

    Someone know how to extract Nova's maps? I tryed with various versions of Cascview, but someones say "this file is not present in the local storage" and others say to insert a key. I founded one online, but is the wrong key, someone can help me?

    Posted in: Data
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    posted a message on [Showcase] AV Reinforces

    I suggest to make the hair and the beard darker, and then is perfect (where I can download it, btw?)

    Posted in: Artist Tavern
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    posted a message on How change race tint?

    I'm trying to use the HUD consoles for my projects, but I have some problems.
    First of all I don't have idea how to put the consoles in-game, I just extract the console that I want and import it with the same name of the default, so the game will consider that one for the default, but I don't have idea for the button colors. I do the same thing for all the UI I found, but somethings remain with the default color (green for Terran, brown for Zerg and blue for Protoss).
    I'm trying to understand how to change the race tint so the buttons of the HUD will have different color. Someone can help me please?

    Posted in: UI Development
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