I'm using the M3 Exporter addon for Blender to create a tree model. For the leafs, I created square polygons and now I'm trying to give them a leaf texture. This texture (obviously) makes use of alpha so that the leafs don't look like squares. However, I was not able to make the alpha part of the leaf texture invisible ingame, instead, it is either tinted in team color or just black.
@Grittos: Go In the material properties you can change from "alpha as team color" to the option you want. I don't remember exactly the name, but you will see it. If "just black" means you changed it and exported again then you already know where the material properties are.
Sorry that I can't give you a better answer but it has been a while since the last time I used the exporter.
Hi guys,
I'm using the M3 Exporter addon for Blender to create a tree model. For the leafs, I created square polygons and now I'm trying to give them a leaf texture. This texture (obviously) makes use of alpha so that the leafs don't look like squares. However, I was not able to make the alpha part of the leaf texture invisible ingame, instead, it is either tinted in team color or just black.
So how can I make the alpha channel invisible?
@Grittos: Go In the material properties you can change from "alpha as team color" to the option you want. I don't remember exactly the name, but you will see it. If "just black" means you changed it and exported again then you already know where the material properties are.
Sorry that I can't give you a better answer but it has been a while since the last time I used the exporter.
I don't know exactly what was the option, but a model with these ones has the alpha invisble.
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