So I'm trying to import this illidan model from a user named alleyviper85... but the textures are never applied to the model. I've tried using the texture select by ID tutorial, but I am the king of getting "weird errors" that nobody knows how to solve. I've also tried exporting the illidan model from wow model viewer, but the 3ds max m3 importer script has yet to work a single time for me.
I get this error when I open the model in the cutscene editor. I am not Alberto, I assume that is a path on the creator's HDD. He has this to say on the bugged textures: "I have found that by making the models I have in a folder on the desktop, cares to Sc2 and all is well, but if I move the desktop folder on the map textures are removed units, someone who knows how to fix this pls?"
Personally I don't understand what he is saying. Anybody know how to fix this?
Models have a path to textures. Usually it's Assets/Textures within sc2. But sometimes, by mistake, model can be exported with local hdd texture path. And this model won't work for anyone else or on battlenet. But we can't be sure that it's the case.
So, try to import your textures to Assets/Textures folder within import editor. Then save tjhe map and restart the editor and check if the model look textured. You could also try placing them in root folder. If none worked, pm the author and ask for the correct texture path.
You need Assets and thanTextures. If it is for example import/Assets/Textures ect it wont work. Also make sure its Assets/Texture. with big letters and not assets textures with small letters.
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So I'm trying to import this illidan model from a user named alleyviper85... but the textures are never applied to the model. I've tried using the texture select by ID tutorial, but I am the king of getting "weird errors" that nobody knows how to solve. I've also tried exporting the illidan model from wow model viewer, but the 3ds max m3 importer script has yet to work a single time for me.
I get this error when I open the model in the cutscene editor. I am not Alberto, I assume that is a path on the creator's HDD. He has this to say on the bugged textures: "I have found that by making the models I have in a folder on the desktop, cares to Sc2 and all is well, but if I move the desktop folder on the map textures are removed units, someone who knows how to fix this pls?"
Personally I don't understand what he is saying. Anybody know how to fix this?
Models have a path to textures. Usually it's Assets/Textures within sc2. But sometimes, by mistake, model can be exported with local hdd texture path. And this model won't work for anyone else or on battlenet. But we can't be sure that it's the case.
So, try to import your textures to Assets/Textures folder within import editor. Then save tjhe map and restart the editor and check if the model look textured. You could also try placing them in root folder. If none worked, pm the author and ask for the correct texture path.
You need Assets and thanTextures. If it is for example import/Assets/Textures ect it wont work. Also make sure its Assets/Texture. with big letters and not assets textures with small letters.