For some reason, whenever I try to use an imported model on an actor, It simply doesn't appear in the list.
I want to be able to use these custom models and portraits found on Assets. Can't find out how, or why it doesn't work for me.
It's probably a really simple answer, but I want to know so I can get into this.
-Imported the textures first, saved, exited out of the editor, then opened it back up, and imported the models? (This is usually the case if your model looks like it has no texture in the cutscene editor.)
-Saved? If you imported models, but haven't saved the project, it won't show up in any drop-down menus.
-If all else fails, close the data module and reopen.
Edit: I may have realized something; did you make a new model? Sounds funny, but when you import a model you have to create a new model in the data editor and link that to your imported model asset, which allows for you to use it for an actor.
I don't know why it isn't working. I've tried saving the imported, and project, but doesn't work.
It's the SpiderMine Portrait by Thrikodias. It's only one file (an .m3)
It seems to work fine in the Cutscene Editor. I see it's animations, models, and textures all fine.
Go to the models tab. Make a new model, name it whatever you want and change CModelFoliage it to CModel. Click OK. Change the Art: Model field to your .m3 file. That's it. Now your new model should appear in the drop down menu when you want to attach it to an actor.
You are very welcome. Part of why I joined this community was to help people. If you need anything else, feel free to ask me and I'll respond before the day is out.
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For some reason, whenever I try to use an imported model on an actor, It simply doesn't appear in the list. I want to be able to use these custom models and portraits found on Assets. Can't find out how, or why it doesn't work for me. It's probably a really simple answer, but I want to know so I can get into this.
Importing models are a pain. Have you:
-Imported the textures first, saved, exited out of the editor, then opened it back up, and imported the models? (This is usually the case if your model looks like it has no texture in the cutscene editor.)
-Saved? If you imported models, but haven't saved the project, it won't show up in any drop-down menus.
-If all else fails, close the data module and reopen.
Edit: I may have realized something; did you make a new model? Sounds funny, but when you import a model you have to create a new model in the data editor and link that to your imported model asset, which allows for you to use it for an actor.
@ThePreserver: Go
I don't know why it isn't working. I've tried saving the imported, and project, but doesn't work.
It's the SpiderMine Portrait by Thrikodias. It's only one file (an .m3) It seems to work fine in the Cutscene Editor. I see it's animations, models, and textures all fine.
@Blanzer: Go
What exactly are you trying to access the .m3 file from? An actor?
@ThePreserver: Go
Yes. Trying to make the Spider Mine (and Spider Mine (Burrowed)) have a portrait.
@Blanzer: Go
Gotta have a model first. All portraits use models, and the models point to the actual file.
@ThePreserver: Go
I don't know how to work that. EDIT: The only thing I was able to import and use were Icons.
Go to the models tab. Make a new model, name it whatever you want and change CModelFoliage it to CModel. Click OK. Change the Art: Model field to your .m3 file. That's it. Now your new model should appear in the drop down menu when you want to attach it to an actor.
@ThePreserver: Go
Dude. You are great. Thank you. You solved my problem and now I can use custom models. Really. I can't express how thankful I am.
You are very welcome. Part of why I joined this community was to help people. If you need anything else, feel free to ask me and I'll respond before the day is out.