1. If you are using Art Tools, you need to create an attachment point named "turret z" attach your turret bone to it, and the game will control the turret z attachment point the way you expect tank turret to work, but you will have to do some data side things, like adding a turret to the weapon.
2. Yes, you can add multiple turret z attachment points, and use them separately.
3. I'd suppose yes, theoretically, if you manage to configure data correctly. You better ask in Data subforum about these matters.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
1. Given a 3D model, how would I make an animated turret for it?
2. Is it possible to have multiple turrets on a unit? Something like in this gif: http://makeagif.com/i/iR2kA-
3. Unlike the video, can you make the turrets fire correspond to different weapons and thus rotate differently from each other?
1. If you are using Art Tools, you need to create an attachment point named "turret z" attach your turret bone to it, and the game will control the turret z attachment point the way you expect tank turret to work, but you will have to do some data side things, like adding a turret to the weapon.
2. Yes, you can add multiple turret z attachment points, and use them separately.
3. I'd suppose yes, theoretically, if you manage to configure data correctly. You better ask in Data subforum about these matters.