i'm working on a map called "Total Madness" (like a sc1 map we liked very much). the map works like this: every player has a bunker to defend. no building; units spawn automatically and you get better units for killing enemy units. its quite fast paced.
for this map i request a loading screen. i thought of some kind of a spacemarine madman (anyone remembers the player portrait in doom 1/2? ) or a little horde of them. or red-colored mad spacemarines and zealots fighting together against another blue-colored group of spacemarines and zealots...
thanks for any answers.
regards, dmo
edit: tried a little myself to show wher i want to go... almost the best i could do ;)
got a question about loading screens: do i HAVE to save them as .tga-files? those seem to be quite large. 300kb jpg -> 5mb tga (saved with irfan-view). am i using the wrong program or is this normal? after importing the pic, saving the map takes very long...? or is there a way to import jpg and use them as loading screen.
hi everyone,
i'm working on a map called "Total Madness" (like a sc1 map we liked very much). the map works like this: every player has a bunker to defend. no building; units spawn automatically and you get better units for killing enemy units. its quite fast paced.
for this map i request a loading screen. i thought of some kind of a spacemarine madman (anyone remembers the player portrait in doom 1/2? ) or a little horde of them. or red-colored mad spacemarines and zealots fighting together against another blue-colored group of spacemarines and zealots...
thanks for any answers.
regards, dmo
edit: tried a little myself to show wher i want to go... almost the best i could do ;)
got a question about loading screens: do i HAVE to save them as .tga-files? those seem to be quite large. 300kb jpg -> 5mb tga (saved with irfan-view). am i using the wrong program or is this normal? after importing the pic, saving the map takes very long...? or is there a way to import jpg and use them as loading screen.