so player 3 should not be playable? perhaps you find something useful in some dota maps (adding an AI player that isn't listed in the lobby) sorry but i'm to new to mapmaking to help you i think :D
so it's a 2 player map and player 3 should be a fix AI? under map/"player options" (don't know what its called. got the german cllient) you can assign player 3 to be a computer-player... or am i thinking to simple? ;)
got a question about loading screens: do i HAVE to save them as .tga-files? those seem to be quite large. 300kb jpg -> 5mb tga (saved with irfan-view). am i using the wrong program or is this normal? after importing the pic, saving the map takes very long...? or is there a way to import jpg and use them as loading screen.
i'm working on a map called "Total Madness" (like a sc1 map we liked very much). the map works like this: every player has a bunker to defend. no building; units spawn automatically and you get better units for killing enemy units. its quite fast paced.
for this map i request a loading screen. i thought of some kind of a spacemarine madman (anyone remembers the player portrait in doom 1/2? ) or a little horde of them. or red-colored mad spacemarines and zealots fighting together against another blue-colored group of spacemarines and zealots...
thanks for any answers.
regards, dmo
edit: tried a little myself to show wher i want to go... almost the best i could do ;)
i'm quite new to mapmaking and not very experienced. i created a map, i played a while ago in SC1 -> Total madness.
for those who don't know it: every player has a base to defend and automatically spawns units at his base, no base-building, the more kills you got, the better units will spawn... i've built a basic, working map, but its still quite faulty.
this code i got for all 8 players... so i have to change 96, when i want to make a change... and now i am pretty sure, this can be done much more elegant... :D
thought about an array with all players and a for-loop or something like that... please help
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so player 3 should not be playable? perhaps you find something useful in some dota maps (adding an AI player that isn't listed in the lobby) sorry but i'm to new to mapmaking to help you i think :D
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so it's a 2 player map and player 3 should be a fix AI? under map/"player options" (don't know what its called. got the german cllient) you can assign player 3 to be a computer-player... or am i thinking to simple? ;)
regards, dmo
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got a question about loading screens: do i HAVE to save them as .tga-files? those seem to be quite large. 300kb jpg -> 5mb tga (saved with irfan-view). am i using the wrong program or is this normal? after importing the pic, saving the map takes very long...? or is there a way to import jpg and use them as loading screen.
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@Fropper: Go
you may have a look at this. quite interesting, but is a dialog and someone wrote those can't be sorted!?
http://www.sc2mapster.com/assets/custom-ui-leaderboard/
regard, dmo
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hi everyone,
i'm working on a map called "Total Madness" (like a sc1 map we liked very much). the map works like this: every player has a bunker to defend. no building; units spawn automatically and you get better units for killing enemy units. its quite fast paced.
for this map i request a loading screen. i thought of some kind of a spacemarine madman (anyone remembers the player portrait in doom 1/2? ) or a little horde of them. or red-colored mad spacemarines and zealots fighting together against another blue-colored group of spacemarines and zealots...
thanks for any answers.
regards, dmo
edit: tried a little myself to show wher i want to go... almost the best i could do ;)
0
hi,
i'm quite new to mapmaking and not very experienced. i created a map, i played a while ago in SC1 -> Total madness.
for those who don't know it: every player has a base to defend and automatically spawns units at his base, no base-building, the more kills you got, the better units will spawn... i've built a basic, working map, but its still quite faulty.
now i need help me making better scripts. ^^
example: global variables:
"unit-spawn" scripts (for player 1, for the 1st & 2nd unit). scripts 3-12 look like #2, just other variables and units...
this code i got for all 8 players... so i have to change 96, when i want to make a change... and now i am pretty sure, this can be done much more elegant... :D
thought about an array with all players and a for-loop or something like that... please help
regards, dmo