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    posted a message on Game Variants Problems

    so player 3 should not be playable? perhaps you find something useful in some dota maps (adding an AI player that isn't listed in the lobby) sorry but i'm to new to mapmaking to help you i think :D

    Posted in: Miscellaneous Development
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    posted a message on Game Variants Problems

    so it's a 2 player map and player 3 should be a fix AI? under map/"player options" (don't know what its called. got the german cllient) you can assign player 3 to be a computer-player... or am i thinking to simple? ;)

    regards, dmo

    Posted in: Miscellaneous Development
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    posted a message on [Request] Loading Screen; Title: "Total Madness"
    • bump*

    got a question about loading screens: do i HAVE to save them as .tga-files? those seem to be quite large. 300kb jpg -> 5mb tga (saved with irfan-view). am i using the wrong program or is this normal? after importing the pic, saving the map takes very long...? or is there a way to import jpg and use them as loading screen.

    Posted in: Artist Tavern
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    posted a message on Sort leaderboard by kills (or any other number)

    @Fropper: Go

    you may have a look at this. quite interesting, but is a dialog and someone wrote those can't be sorted!?

    http://www.sc2mapster.com/assets/custom-ui-leaderboard/

    regard, dmo

    Posted in: Miscellaneous Development
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    posted a message on [Request] Loading Screen; Title: "Total Madness"

    hi everyone,

    i'm working on a map called "Total Madness" (like a sc1 map we liked very much). the map works like this: every player has a bunker to defend. no building; units spawn automatically and you get better units for killing enemy units. its quite fast paced.

    for this map i request a loading screen. i thought of some kind of a spacemarine madman (anyone remembers the player portrait in doom 1/2? ) or a little horde of them. or red-colored mad spacemarines and zealots fighting together against another blue-colored group of spacemarines and zealots...

    thanks for any answers.

    regards, dmo

    edit: tried a little myself to show wher i want to go... almost the best i could do ;)

    Posted in: Artist Tavern
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    posted a message on Redundant Scripts Problem

    hi,

    i'm quite new to mapmaking and not very experienced. i created a map, i played a while ago in SC1 -> Total madness.

    for those who don't know it: every player has a base to defend and automatically spawns units at his base, no base-building, the more kills you got, the better units will spawn... i've built a basic, working map, but its still quite faulty.

    now i need help me making better scripts. ^^

    example: global variables:

        SpawnVar01 = 25.0 <Real>
        SpawnVar02 = 50.0 <Real>
        SpawnVar03 = 75.0 <Real>
    

    "unit-spawn" scripts (for player 1, for the 1st & 2nd unit). scripts 3-12 look like #2, just other variables and units...

    pl1_ucreat_01
        Events
            Timer - Every 2.0 seconds of Game Time
        Local Variables
        Conditions
            And
                Conditions
                    (Status of player 1) == Playing
            And
                Conditions
                    (Player 1 Enemy Units Killed score) <= SpawnVar01
        Actions
            Unit - Create 1 Marine for player 1 at (Center of Region 001) using default facing (No Options)
    
    pl1_ucreat_02
        Events
            Timer - Every 2.0 seconds of Game Time
        Local Variables
        Conditions
            And
                Conditions
                    (Status of player 1) == Playing
            And
                Conditions
                    (Player 1 Enemy Units Killed score) > SpawnVar01
            And
                Conditions
                    (Player 1 Enemy Units Killed score) <= SpawnVar02
        Actions
            Unit - Create 1 Ghost for player 1 at (Center of Region 001) using default facing (No Options)
    

    this code i got for all 8 players... so i have to change 96, when i want to make a change... and now i am pretty sure, this can be done much more elegant... :D

    thought about an array with all players and a for-loop or something like that... please help

    regards, dmo

    Posted in: Miscellaneous Development
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