Warcraft: Dark Crusade
Warcraft: Dark Crusade
Warcraft: Dark Crusade is a project that recreates the classic Warcraft 1 and 2 gameplay as well as the entire single-player campaigns of Warcraft 1, Warcraft 2: Tides of Darkness, and its expansion, Warcraft 2: Beyond the Dark Portal within the Starcraft 2 engine. Dark Crusade is a massive undertaking that, when complete, will contain 76 missions, 12 from Warcraft 1 Humans, 12 from Warcraft 1 Orcs, 14 from Warcraft 2 Orcs, 14 from Warcraft 2 Humans, 12 from Warcraft 2X Orcs, and finally 12 from Warcraft 2X Humans.
Do not hesitate to leave feedback or suggestions in the comments below.
FRIENDLY DISCLAIMER: This mod and all campaign files are FREE. This means, all who work on Dark Crusade are putting their free time into an incredibly comprehensive remaster of all of Warcraft 1 and Warcraft 2, including entirely new features such as story modes, hero modes, and tons more bonus content. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News -
November 12th, 2021
Episode 1 is complete!
The latest update has now bumped the version to 1.00, signaling the completion of Episode 1, containing 12 human missions from Warcraft 1. This update contains a lot of bug fixes and other updates along with the final human mission in this episode, so give it a whirl at your convienence.
Next up - Episode 2! Here you will be able to play the Orc Warcraft 1 campaign. Again, while stable, this is still a work in progress and I expect many more bug fixes and updates along the way till we get through all episodes. I still really need more classic models from the community if possible, and I do wish Blizzard would release the Reforged 3D models in the SC2 engine...
- OmegaWeapon
Trailers
Coming Soon!
Downloads
Current Version: 1.03
Required files:
- WCDC - Core Mod, Launcher, and all Maps (Also contains the English Localization mod)
- WCDC Assets Mod
- WCDC Cinematics Part 1
- WCDC Cinematics Part 2
Translations: (Only English is available for now, more will be available at a future date)
- WCDC Localization English - Available in the Core Mod download!
Due to the "work-in-progress" nature of where this project is, it is always highly recommended to do a clean install upon each new map or mod upgrade by deleting any previous Dark Crusade-related folders or zip archives from your Starcraft 2 root install directory, and delete or rename the WCDC.SC2Bank file in (Documents)/Starcraft II/Banks
For older versions of the mod, see the "Files" section.
Installation:
Manual Installation:
Please carefully follow these steps:
- Download the required mod files (see the "Downloads" section above)
- There are four primary downloads, The core mod/missions, the assets mod, and both cinematics mod. The English localization will be within the core mod.
- Extract the core mod/missions first. Within this extracted WCDCfolder, move the folder called "Warcraft Dark Crusade" to the "Maps" folder of your Starcraft 2 Installation folder
- Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- Go back to that extracted WCDC folder and now move the "Mods" folder to the same place as the "Maps" folder.
- There should be two mods already within the mods folder. We're going to move more there next.
- Extract the Assets and Cinematics mod files (WCDCassets and WCDCcinematicsPart1/2) and extract them to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FIVE mod files including:
- WCDCmod.SC2Mod
- WCDClocal.SC2Mod
- WCDCassets.SC2Mod
- WCDCcinematicsPart1.SC2Mod
- WCDCcinematicsPart2.SC2Mod
You can now use the pre-placed shortcut in your core WCDC download that says "Warcraft Dark Crusade - WIN". Just double click that link and it should instantly load up the Campaign Launcher. If your SC2 installation path is different from the default please update that shortcut path accordingly. The contents are as follows:
C:\Program Files (x86)\StarCraft II\Support\SC2Switcher.exe" -run "C:\Program Files (x86)\StarCraft II\Maps\Warcraft Dark Crusade\WCDC Campaign Launcher.SC2Map" -displaymode 2
For MAC, its a bit different. First, unzip the pre-placed shortcut called "Warcraft Dark Crusade - MAC". Then locate your WCDC Campaign Launcher map and drag and drop it over the MAC shortcut. That will now instantly load the Campaign Launcher.
You're all set! Use the shortcut to play anytime.
Alternative ways to play:
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of Starcraft 2
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your Starcraft 2 install directory)/Support
- locate the WCDC Campaign Launcher file in (your Starcraft 2 install directory)Maps/Warcraft Dark Crusade
- drag and drop the WCDC Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to battle.net, you will need to take the following steps:
- Launch Starcraft II using the battle.net launcher
- Alt-tab to desktop
- Launch Warcraft Dark Crusade using the created shortcut
Note that you can still save and load any WCDC map, as long as you're logged in.
Portrait Note
Due to Reforged model assets not being available, yet, in the SC2 engine, most models and portraits are using the older SD warcraft3 versions. However, I was able to upload Reforged HQ icons for all buttons and portraits. Because the native 3D portraits are low res, this means it is HIGHLY recommended you disable 3D portraits in your SC2 menu settings under gameplay and use 2D portraits instead. What this will do is force the game to use the high quality Reforged portrait images when you select units/buildings and during story mode dialog transmissions. While not entirely detracting to continue to use the low res 3d portraits, there is something to be said about seeing the full high quality portraits instead, especially for drastically redesigned units like Gul'dan from an old man with a loose tooth to a menacing warlock. In addition, it gives a somewhat classic feel having a 2D portrait for a classic Warcraft.
Your choice - but I would use 2D portraits in your menu settings :)
In-Depth WCDC Informational Pages
- Coming Soon!
Troubleshooting
Make sure you're using an up-to-date version of Starcraft 2.
Common issues:
- Param/values/whatever: if lots of texts are like that, you may have a problem with your Mods: delete WCDCmod and WCDClocal, and re-download them from the links below. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The mods are not at the proper place. Check that you have put your mods (WCDCmod AND WCDClocal) in the Mods folder, as on the picture below.
- Unable to load map: Your maps are not at the proper place. Check that you have put the episode files such as "1. Defends of Azeroth" in a folder "Warcraft Dark Crusade", itself to be placed in Maps, as on the picture above.
About The Author
OmegaWeaponX
Hi there! It's me, your friendly neighborhood ultimate boss, Omega Weapon. I have a strong love for all things Blizzard since its first Warcraft game came out who knows when ago. I love all things RTS such as Warcraft, Starcraft, and Command & Conquer as well as all things action/JRPG role playing such as Diablo, Final Fantasy, Mass Effect, etc. To that end, I had a desire to see some classic games remade in updated engines. Sometime, the original developers are too slow to develop these or they just don't do them justice. The first major project I jumped into was the updated Starcraft: Mass Recall project, which made Starcraft 1 in the Starcraft 2 engine.
Afterwards, I strongly wanted to remake Warcraft 1 and 2 in the new Warcraft 3 Reforged engine. However, I was dissapointed to learn that the WC3R engine was hardly updated and was not nearly as customizable as the SC2 engine. Struggling with the decision which engine to use, I ultimately choose SC2 because of its high degree of customization and powerful editing capabilities. Although I was able to import all high quality Reforged Icons, most of the Reforged assets however were not available from Blizzard. It remains to be seen whether Blizzard will release these to the SC2 engine or if fans will create them, but for now, most assets will either use fan-made models or WC3 original models.
Ultimately, I want to have some fun with this remaster of sorts. We're going to replay all Warcraft 1 and 2 in the SC2 engine with a ton of bonus content that you can toggle on or off as you want including heroes, story content, music, sounds, gameplay stats, achievements, you name it! What's more, EVERY SINGLE briefing and cinematic from the classic games will be available within this project. It's like you'll be transported to 1990 and 2020 at the same time.
Credits
map design and scripting
OmegaWeaponX
WCDCmod
based on the SC2 Warcraft mod by
Renee
additional development by
OmegaWeaponX
custom 3D models & textures by
mikethesspike | Classic Warcraft 1 Models: Stables, Church, Human/Orc Lumbermills, Human/Orc Blacksmiths, Human/Orc Barracks, Human Tower, Stormwind Castle, Blackrock Spire Classic Warcraft 2 Models: Human/Orc Transports, Gnomish Submarine |
MouseTaylor | Various Custom Models: Cleric (Decard Cain), classic war1 daemon/water elementals, classic bandit, classic spider, wow Grom, etc |
additional artwork
omegaweaponx | WCDC loading screen |
manager__ | WCDC title text |
localization
omegaweaponx | English version |
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
Apologies for no new map uploads, I've had some health issues. I'm fairly close to being done with Medivh, there's a lot of extra bonus content if you have both Extra Heroes and Story mode turned on, including heroes descending the tower in a new dungeon crawl until they activate a portal that reveals a demonic version of the tower, which is the cave-like level originally seen in Warcraft 1 (which was the only dungeon tileset they had) and the cutscene of Lothar killing Medivh as seen in Warcraft 3 which was also cave-like. This is all somewhat canon anyway
Stay tuned...
In reply to OmegaWeaponX:
Hope you are doing well
In reply to Jayborino:
All I will say is fuck cancer
God damn it this project will be complete even if Starcraft III or Warcraft IV comes out, lol (given Blizzard's track record I think not)
In reply to OmegaWeaponX:
May GOD Heal you.. :)
In reply to OmegaWeaponX:
Best of lucks friend.
This project got me hyped!
Hello the campaign is amazing keep up the great work!
Version 0.07 is now available. https://www.sc2mapster.com/projects/warcraft-dark-crusade/files/3325714
The investigation into Medivh's activities has taken a dark turn. You'll be without Lothar for this mission while he, along with Khadgar and Garona, seek King Llane's guidance on what to do with Medivh. Meanwhile, the Regent must save captured villagers from Blackhand's daring raiding party, which has penetrated deep within the human territory of Sunnyglade. Amass an army of Knights and Catapults to crush your foes. Send Blackhand running back to the Blackrock Mountain!
Hi OmegaWeaponX,
I've just discovered your project and I must say I'm enjoying it :) keep up the great work.
I've ran into a bug on Mission 2, which seems to have been caused by changes in recent updates.
initial installation was done using latest file versions: I've back tracked through versions, replacing the mods files with each version used, until I found a playable Mission 2 to enable me to progress through the missions. My findings are below. Hopefully this is useful for you.
Cheers
Bobs.
In reply to bobins2:
That usually indicates the mod fubard'd the maps and is an SC2 Editor issue. The easiest way to fix is to open the map, change literally anything so it registers a change (like move a tree, type something in the triggers, etc) then re-save. I just did that myself locally and it fixed it. Note that you would need to exit SC2, modify something, then re-play to see the change. The mod has to be reloaded.
I'll go through them all and do something similar to ensure they are up to date. Blizzard man...
Mission 6 for the first campaign now available. Human brigands have sided with the Orcs for greed and are attacking Northshire Abbey! You must stop the attack then build up a force to crush the brigands at their base. And something strange is going on with Medivh...find out what in the post-victory cutscene.
Mission 5 for the first campaign now available. Stick around for the pre-intro cutscene to learn more about what Khadgar, Medivh, and Garona are up to. Fight your way through your toughest battle against the Orcs, and build a legion of knights to cut down your foes!
HELLO AND I NEED HELP WITH MISSION 1 REGENT AND I DO NOT SEE UNITS AND HEROES PORTRAITS DOWNSTAIRS ON THE SCREEN AND I DO NOT SEE MISSION OBJECTIVES ON THE SCREEN AND I HAVE ALSO TROUBLES WITH IT THAT I CANNOT COMPLETE MISSION IF I WILL DO ALL MISSION OBJECTIVES WHAT IS BIG PITY AND PLEASE HELP ME VERY MUCH AND I AM QUITE NERVOUS FROM THIS ?! WITH GREETINGS YOUR BIG CZECH FAN AND FRIEND TOMAS ALIAS DOKTORXP ?!
If you'd like a voice actor to voice the trailer let me know! I'm not looking for money. I've played Warcraft/Starcraft since they began and they're kind of what got me interested in voice acting in the first place.
@nathan.does.voices on instagram and tik tok
In reply to NathanDoesVoices:
I'd be game for that, no pun intended. How many different variations could you do? It wouldn't be an easy task to do alone, unless you knew other voice actors that like to work for free. Lol
The story mode characters are plentiful and include but are not limited to:
Anything with a * is playable in hero mode, which means you would also need to supply the Yes/What/Pissed, etc voices in-game. :)
And then there are a few random units that I suppose would need voices, but they wouldn't need in-game sounds as we have them all in War3 or War2 if that mode is selected.
Feel free to look through the current missions available and see the dialog during cutscenes. All text is located in the "local" mod either in the main text module or in the triggers there under story, and the mission.
0.04 is now available. Are you brave enough to go through the Deadmines to search for Anduin Lothar?
OmegaWeaponX. A god among men. I can't WAIT for a finalized version of this. Starcraft Mass Recall is already awesome enough as it is.
0.03 is uploaded. Human03 mission now available
Good job. I liked everything.
I would like to note that I have shifted the WarCraft logo in the launcher.
Wish: Implement switching in the launcher between the original videos from WC1 (WC2) and cutscenes made on the StarCraft 2 engine. Many people may like it. As in the project: https://www.sc2mapster.com/projects/chronicles-of-azeroth
In reply to manager__:
Maybe...let me get through the entire maps first and stable w/o bugs before I attempt to do something like that. Briefings I can mimick a "council table" of sorts and the War2 cutscenes I can just do in-game. I do wish I could get Remastered assets however first. The original war3 assets are a tad dated when you zoom in