Urban Special Forces (Default and Hero Modes)
Note
There are now two versions of the map you can download, one for Default mode, and one for Hero mode. In Hero mode you start out with one of 6 heroes from the campaign that level up as you and your allies kill enemies.
- IMPORTANT: From this point on, the versions I upload here will not work correctly if you upload them to battle.net. This isn't something I wanted, but I can't make offline and battle.net versions in the same map without causing many problems. If you need the battle.net version (to upload on a different region, etc.) just ask and I'll send it to you, or if you're on Battle.net US, you can download it off of there. I don't want to upload 3 versions here every time I update. That would just confuse people anyway.
No timed enemy upgrades, much more upgrades, new Urban map. Armor/Weapon/Health upgrades can go up to level 100 and cost 500 minerals each. Special upgrades typically also cost 1 vespene gas, gotten by conquering areas of the map.
A lot of people had various problems with the direction my last Special Forces map went, so I'm hoping this one will fix some of their problems with it. It's not meant to be exactly like the other version, as not everyone likes the same thing from a map.
Thank for this map.
Not sure why the computer had cliff vision there, I'll look into it.
Thanks murder, yea I'll get the photon cannons and bunkers to heal for sure, and I think my solution to the mothership vs. photon cannon problem would be to make it do a lot of bonus damage to structures with its main attack. I'll take a look at the replay and also consider making the detection easier to use.
Just so you know, The mothership is really easy to beat if you spam build photon cannons underneath it. The ability of the mothership doesn't work on photon cannons.
The bunker exploit is pretty obvious. Also, the mineral fields are less rewarding than the mobs you kill to get to them. You might want to buff the monetory reward from mining them. I literally set up a tower defense with a wall of cannons to kill the DT's.
Also, the detection system is horrid. I found it infinitely more useful to build cannons than to actually use the ability to detect. Especially when you first attack. Perhaps lower the mana cost of the ability and increase the buff of the Ghost's energy regeneration so that you can have a stealthed detecter.
Granted, I still managed to do it, but barely. I literally had to mine out my base and lure with probes into a wall of towers that I made. lol the micro was pretty intense.
Here's the replay if you want to see how I managed to pull it off: http://www.megaupload.com/?d=YALOF3ED
I tip my hat to you for creating a difficult map. It was pretty fun.
Edit: Also, I found it terribly annoying that the photon cannons and buildings didn't regenerate life. Everytime they lost hitpoints I would just salvage and rebuild them because they can't heal. You might consider changing that.
Bunker cost was actually 100 minerals, that was the problem. It's fixed in the next version.
That's actually intended, as the bunker costs 1000 minerals (I think, I'll double-check that of course) and I wanted it to return full price.
I never played the SC1 versions of this map sadly, but if you have any specific suggestions that you think would make this map better I'm open to them.
Thank you for these maps. I LOVED Marines Special Forces. (And zerg special forces)
Although, I wish it was closer to those maps.
Edit: Salvage is broken. Instead of returning 100 minerals it returns 1000. Oops.