Urban Special Forces Both Modes Zip v0.39

Details

  • Filename
    Urban_Special_Forces_0.39_Both_Modes.zip
  • Uploaded by
  • Uploaded
    Aug 12, 2010
  • Size
    2.90 MB
  • Downloads
    7,886
  • MD5
    096afe410c4e995a657785514ec52f21

Changelog

v0.39

  • Reduced file size.
  • Made hero skills and their non-hero counterparts cast-able without switching between subgroups or using different control groups.
  • Fixed multiple bugs.
  • IMPORTANT: From this point on, the versions I upload here will not work correctly if you upload them to battle.net. This isn't something I wanted, but I can't make offline and battle.net versions in the same map without causing many problems. If you need the battle.net version (to upload on a different region, etc.) just ask and I'll send it to you, or if you're on Battle.net US, you can download it off of there. I don't want to upload 3 versions here every time I update. That would just confuse people anyway.

v0.38

  • Fixed a couple bugs I added in the last version. Sorry!
  • Possibly reduced lag a bit by reducing the frequency of triggers firing and other trigger modifications.

v0.37

  • Increased last boss difficulty significantly on Normal/Hard, and slightly on easy.
  • Heroes revive at the second spawn point once you've reached it.

v0.35

  • Fixed Hero Revive error.

v0.34

  • New Hero Mode, currently playable as a separate map solo. I'm uploading both to sc2mapster.com.
  • Units in an area stop spawning once you kill the boss building for that area.
  • Possibly other changes, a few things didn't get written down but most of the new stuff relates to the new mode.

v0.33

  • Ghost base and upgraded energy regeneration increased.
  • Mineral gather rate and mineral node capacity increased.
  • Health regeneration from health upgrades applies to bunkers/photon cannons.
  • Mothership boss does large bonus damage to structures.
  • Various small bug fixes/balance changes.

v0.29

  • Fixed bunker cost.
  • Adjusted easy difficulty.

v0.28

  • Kill rewards increase with enemy difficulty.
  • More buildings made invulnerable until Boss for that area is killed.
  • Defeat condition added: No units and less than 500 minerals.
  • A couple typo fixes and bug fixes.

v0.27

  • Fixed Temporary Detection hotkey (was the same as decloak)
  • Fixed EMP ability name.

v0.26

  • Removed some test units I forgot in the last version.

v0.25

  • Added a basic income sharing system (everyone except the killing player gets a bonus of 50% of the kill reward when an enemy unit is killed).

v0.23

  • Reduced DT upgraded damage.
  • IMPORTANT: From this point on, the versions I upload here will not work correctly if you upload them to battle.net. This isn't something I wanted, but I can't make offline and battle.net versions in the same map without causing many problems. If you need the battle.net version (to upload on a different region, etc.) just ask and I'll send it to you, or if you're on Battle.net US, you can download it off of there. I don't want to upload 3 versions here every time I update. That would just confuse people anyway.