Turret Defense 2010 -Final-
Eureka!
Its done. I can't believe it...
After more than 24 hours of nothing but playtesting and making this map from scratch, I have finished it! Click the download link to get it!
I'd like to thank the following testers and friends who stuck with me from the beginning, all of whom are in the US gateway:
ShadowJutsu
Guz
ILoveZerg
Minus
ShadowClaime
Darius
Shizot
And also a big thank you to Blizzmod and PR team for giving me their Wraith and Valkyrie models to use as targets so that this map will be even more Brood War-esque than ever!
Sincerely, Galois.evariste@US
PS: This map is dedicated to the legendary Ghost[Yoon]
This is so broken, I have no idea how to start playing.
I can't play the game either. I got 1$ to start with and 4 minerals. Can't build anything.
how's the 2011 going? ;)
fyi I'm going to start working on Turret Defense 2011. Fuck nethao
I have a problem, the attempt to build turrets, I can not because the price of the towers is 101 mine. please someone can help me I love this map
Played it through solo. Was fun. Keep it up. :)
FYI: I completed it by placing 4 towers, after that I built only marines until I had 6 or so. Then saved up for the probe and from that point on only built photon cannons.
The hardest waves were those where the marines couldn't keep up with the wave. (I remember mutalisks, but there were some more tricky wave).
Needs a bit of balancing. Well, alot, to be frank.
The last boss-wave, the mothership (the text says "wave 24: battlecruisers") is easily taken down by 3 single marines. From the drones-wave and onward all "ground" units have broken pathing, (as you alreay know).
The marines and possibly the ghost are the only usable units because the stalker is so slow, and the hydralisk has slow attack speed and the attack animation makes it hard to move-attack-move-attack. So please improve the stalker and hydra. Maybe activate blink to make the stalker more useful.
The ghost abilities are useless, you should remove them. Or maybe add lots of damage to snipe and add shields to some enemies. (So the EMP becomes useful).
All in all, It wasn't too bad. I really don't get what people are yelling about. I'd love to see this map with more balancing. Thank you!
PS: The ground units being blocked by turrets is something new to this patch — that never happened before. I'd try to fix it, but since my map is not publishable because of some jerkoff named Serp, there's no point anymore because nobody will play it.
I'm a sad god of phallic fertility right now.
fyi I've been away since last Thursday night because I had to graduate from college, move back home, get situated, and get the internet turned on at the house. I have no idea about what was uploaded to Battle.net. My friend tells me that it peaked at #2 on the charts in the first few days. This made me VERY happy when I heard about it!
I've uploaded Reviison 14 here now. The details are in the file page.
@ Zanez - for what it's worth, from what I've been reading on the pages of several maps, it looks like a lot of map publishers had problems with duplicate names after publishing was reactivated this week.
@ Galois - are the units in the "flying melee unit" levels in the later stages of the game supposed to be blockable? In the game I played through to the end, they were getting completely blocked as if they had ground unit pathing. Since I can never tell with this map, I have to ask: is this an intended behaviour you're bringing over from the SC:BW map, or an unintended oversight?
Also, is it possible to make the SCVs, shuttles, and special units take up 0 supply so the supply counter indicates exactly how many zerglings (i.e. cash) the player has? The number is there anyway, so it may as well mean something. Unless, of course, you're also bringing the supply counts over from SC:BW.
The version I saw uploaded to Battle.net said Turret Defense 2010: Playable This means that he changed from "Final" to "Playable". I found this interesting. Did the author actually take his criticism to heart?
So this version is the final version as in you wont be adding in new waves or other features? How much time have you spent making this map?
@zanez: This map isn't even good by SC1 standards.
I'm glad you're being immature about this, Galois. Maybe when this map fades into obscurity you'll give up on mapmaking.
But feel free to delete this too, maybe it'll make the map better.
Oh, hey look. He deleted our comments. I lol'd.
Alright guys. We know the maker has no ambition to create a great map for SC2 but is rather just satisfied with remaking a map that was good on SC1 standards. In that case, great map man!
Go read http://www.sc2mapster.com/maps/turret-defense-2010-final/?page=3#c15 and http://www.teamliquid.net/forum/viewmessage.php?topic_id=125636¤tpage=7#140 .
For some reason you people are confused. Those comments will clear things up. I've already referred you to them in the past and I am sick and tired of arguing so I'm just going to say "fuck you" from now on whenever you try to come at me with the same old bullshit. Because you never bothered to let my commentary and responses to people other than you sink in, I'm deleting your comments.
Now gtfo.
dude, ignore these people leaving you bad comments.. i just played your map and i think its awesome. great job! i love it. your a great map maker.
In response to the clanner scum:
To quote mister Zanez from the very same sentence where he shit on the fact that I have many updates on the map and with whom I assume that you agree wholeheartedly, "an artist's work is never done!"
I assume that you would prefer the word "patch" better, quinneg?
Finally, its been a while since I had criticism that didn't involve the words "disgusting", "horrible map", and "shit", in it with the words "constructive" slapped onto it. I can take a dump and slap a guarantee on it if you give me some time, but that doesn't mean its any good!
1) In Brood War, P1 is red, P2 is blue, P3 is teal, and P4 is purple. I did that on purpose.
2) 4 players work fine. One of your people is messing up the whole "Patch" thing. Its not the map's fault.
3) I've seen posts from the TL thread from people who can get to level 21 on their own. Yes, its tough; yes, its challenging. Deal with it and get better!
4) This is something that I've never heard of happening before, so I'll take a look and see what's wrong!