Thrikodias's Assets
A collection of models (usually kitbashes) and textures made or modified by me. Requirement dependencies are listed under the caveats section for individual files.
BorgDragon's tutorial should be used for the textures. The textures also have pretty large filesizes, so feel free to resize them.
I do not take requests.
Please give credit to Thrikodias.
Thanks goes to NiNtoxicated01 and Leruster for the 3ds max plugin and TaylorMouse for his M3 Import script!
@rikky333: Go
I think suvelillance station was the orbital command but it could only call down scaner sweap. I still think that the sc2 alpha command center ,orbital comand and planetary fortress looked a lot better. I wonder if you,Thrikodias can make those alpha models.The command center looked a lot more like the starcraft 1 commad center and could still transform into an orbital comand/planetary fortress . Maybe you should make that planetary fortress "head" (which is incorporated in the actual command center model) smaller and you should add that small tower on the top.
hi thrikodias i have found this http://sclegacy.com/art/33-bc-08/334-terran-building-stats the Surveillance Station it looks cool maybe an idea to make ? it seems cool than the tier looks like zerg ;p
tier 1 cc clasic
tier 2 suvelillance station
tier 2 orbital
maybe a new version of the comsat station? with the small fast moving antennas
if you can do something of my list for may mod I realy thanks you. http://www.sc2mapster.com/forums/development/artist-tavern/requests/40211-models-for-sc1/
Hey Forsworne,
could you make a Team Colored Zhakul'Das Library? That would be great!
Really great work on that covert ops, is 100% SC1 style! I hope next work is a SC1 supply depot, the SC2 supply depot sucks, is nothing more than a team colored box
alredy exist the Comsat, is present in the SC1 mod, anche the Nuke Silo i think si very similar to the Nuke Silo of the SC2 of Nova's missione, I used that for Nuke Silo, but smaller in my mod.
the only missing add-ons are
- nuke silo
- psyching lab (but if you remove the green add the techlab its the same model)
- and comsat station (but that remake by SC1BW but its just a bad model )
good job :)
i said it again animate your nice old carrier i think it'll be nice and you can learn lots of of costum animations http://www.sc2mapster.com/assets/dark-protoss/files/20-carrier-old/
and make a BW probe portrait (why not) than that model is also finish i suggest use the ARAS portrait ;p
http://www.sc2mapster.com/forums/development/artist-tavern/requests/40211-models-for-sc1/
Hey! New guy on SC2 mapster here. :P
I got a little request. Im making a mod that adds new units to all the races, and my special unit/structure for the Terrans is the Drakken Laser Drill, but I can't find anyone who have made a Team Colored version of it. I've been playing around with LaserDrill_Tripod_Turret_ and adding a bunch of different textures but none of them really fits or adds that much team color. I don't know if its that hard to make but I havnt really seen any TCs of the Laser Drill. Would be awesome if you could make one when you got the time. :D Could be used in a bunch of TDs too I bet.
And btw your latest creation (the Vulture Portrait) is freaking AWESOME!
The vulture portrait looks so bad ass!The Starcraft 2 vulture pilot looked depressing, but not anymore XD
HIS EYES, MAN! HIS EYES!
do you create the Black Ops and Physical Lab too?
Hey Thrikodias/Forsworne,
Could you do a retexture of an Immortal to have white metal and red energy?
Thanks.
Hey Thrikodias/Forsworne,
Could you do a retexture of an Immortal to have white metal and red energy?
Thanks.
Wow Machine Shop is just awesome!!!
Hah! You really did the SC1 Photon Cannon! :)
+Ark+
@jackthearcher ahh oke i has a same type of bug but the bug i have was in TC
@rikky333: Go
Rikky that is not team color overlapping the normal texture. The normal texture adds.basic 3d effects so that makes no sense. Thats either the diffuse not applying correctly or another texture is bugged.
how other models you have in mind?