Thrikodias's Assets
A collection of models (usually kitbashes) and textures made or modified by me. Requirement dependencies are listed under the caveats section for individual files.
BorgDragon's tutorial should be used for the textures. The textures also have pretty large filesizes, so feel free to resize them.
I do not take requests.
Please give credit to Thrikodias.
Thanks goes to NiNtoxicated01 and Leruster for the 3ds max plugin and TaylorMouse for his M3 Import script!
we need a preserver no glow :)
O thanks borg at least you figured out my problem at least its not me
So JacktheArcher contacted me by PM asking for my help, so I checked it out. It works fine, HOWEVER, the Dark Observer isn't very dark at all... I originally thought it was failing(without giving an error) when I was testing it... I decided to unselect Cloaked for the observers UI:Flags field on the unit, and took a look at it in game, default colors(without the blue cloak shimmer). Bright bright gold, usual red light in the center, blue lines on the side vents.
Applied the texture swap and took a look in game, it looks like a Dirty Gold color, usual red light in the center, green lines on the side vents. With the observer being cloaked and the "Dark Observer" texture swapped in, the cloak shimmer pretty much covers the texture up right good.
So then I compared it to a Dark Immortal.... Wow. The Dark Observer texture It might aswell be the default Observer next to a Dark Immortal.
So, if anyone expects a Dark Immortal-like coloring on this Dark Observer, you will be severely disappointed.
Everything youve made so far has been extremely well done however there a few things first off I believe you are missing a dark high Templar portrait and dark observer portrait...secondly I tried doing the textures for the dark observer without the .m3 I don't know if I'm missing something but it won't work and it only doesn't work for the observer ...I noticed that the dark Phoenix has an extra texture which may be the missing texture of the observer anyway if you know of the fix help would be appreciated...and are dark textures and dark templar textures of the aiur buildings you made team colors for possible to do... would be highly appreciated...keep up the good work thanks man.
Edit: The other pheniox texture was not a solution im not sure and ive triple checked everything im not sure whats wrong and its highly frustrating
man I wish I had more file space. this stuff would be bad ass. I could just make another mod but apparently that causes drops if u have more than 4.. so im goin with the fewer dependencies the better.. but i really do wish even more so on top of all this... is that when u enable the dark protoss upgrade that everything would actually turn into dark protoss dds and m3 versions....
but instead it has to be hard.
plz make an dark archon model the old i use is to old
Holy balls man your so good at this everything youve released has been great and ive used most of it the portraits are sick...but tour missing a few portraits.
Thank You for you work... It would be awesome if you created textures for the protoss buildings that are the same shade of grey as the dark templar
Some models already have that team color setting, their textures just need alpha channels. The Xel'Naga tower, Kerrigan, and the hybrids should get team color by just overwriting the textures. The images I uploaded are using unmodified models. If it's not showing up ingame, there might be a load order problem.
Your textures need models, you cannot have a team colored xel'naga tower, you need a model, because the model itself doesn't have the team color settings, textures wont fix it, doesnt work for others as well,
thanks for the team colored units.
U no release team colored hybrids?
dude these are the best thanks im so usin these...but where are the team colored hybrids in the images those are totally bad ass
I think you should make a DT-colored Star Relic :p
The original isn't even in DT colors...
When I add the Warp Ray texture in my map, units trained from the Stargate still has the old textures.
This can be fixed in this way: http://www.sc2mapster.com/forums/development/data/32403-no-texture-on-unit-when-built/#p6
DO you mind releasing the textured units in .m3 format
Will death and warp in animations be made for this?
This got updated? Dang...
@DarcZaFire: Go
U did it!! Dark mothership is freaking awesome,also khalai stalker and void ray (it look like the void ray of the alpha of sc2) are really good. Really a good work
THANK YOU!!! This has been needed for the Tribal Wars map I have, will add them later, don't have time now