Thrikodias's Assets
A collection of models (usually kitbashes) and textures made or modified by me. Requirement dependencies are listed under the caveats section for individual files.
BorgDragon's tutorial should be used for the textures. The textures also have pretty large filesizes, so feel free to resize them.
I do not take requests.
Please give credit to Thrikodias.
Thanks goes to NiNtoxicated01 and Leruster for the 3ds max plugin and TaylorMouse for his M3 Import script!
The Control Tower and Machine Shop look great, but from the 2 cables on the "floor" it looks like they wont attach to their structures with the facing they should.
Oh my God! The Photon Cannon model is so cool. I guess I'm fall in love. :D However I found a little bug. Its an old "red cloak" bug. How is this possible? I thought the "Red Cloak" is a plugin error. :O
Red Cloak Bug
@ SC2PVE oke nvm my post than i know whats happen the team color overlap the normal texture (if you do Pink TC that unit is pink isn't)
@rikky333: Go
I post ingame scr:
good work with the machine shop
@ all who have problems with the lauch templar : i got the same with ghostnova's tank but when i do a game with the tank there is no problem i dont have that problem with the lauch templar (nice model) but in the previewer i have sometimes that problem but its not more than a bug just test it in a game.
Looks like I made a mistake. I tested the model with the custom tassadar_emissive.dds from the TassadarNoGlow texture. The body appears red with the normal texture. Sorry, guys, I'll get a fix up as soon as possible.
I have the same problem whith Tauch Templar model as @KORroy has.
m3 file in root, texture files - in \assets\textures
Dependencies Liberty (Mod) & Liberty (Campaign) is OK:
Textures files are imported & saved in before the import *.m3
Help me please... :(
@SGT meowmers9 he cant ghost nova have create it so if you need that you must ask ghostnova not Thrikodias
Also, I was wondering if you could make a Gestalt (Protoss-Terran Hybrid) with Zealot legs and Ghost/Spectre top.
Hey, Thrikodias.
I was wondering if you could make a team colored variant of the Queen's Nest doodad.
hi Thrikodias i have a simply request for a friend can you add this from the battlecruiser death b on a living battle cruiser and a other (simply) request can you made an infested mule soulfilsher say he cant because he can import it with blender
attachment from the infested mule i use for that previewer model
4 times biostatis blob
2 attach add the mule weapon 1 and 2
the other 2 attach on the first biostatis blob overhead
and a neural parasite on the mule head
the portrait
tonix creep
fungal infestation pod
disease cloud
I try to add Targeting Drone (old) to my map. I import it. For some reason, the model shows up in the editor but not in the game. It is just a grey ball when I test the map.
How do I add Targeting Drone (old) to my map?
@rikky333: Go
Oh I didn't see that. sorry
(and I'm Roy sob sob)
@ KORray if you read the description @ the sunken he said he use that creep colony
That Sunken seems using GnaReffortsirk's Creep colony in SC2BW Mod.
GN too? A titan fight XD
thats true but ghostnova is also work to it it doesn't matter who do it who make it the best i will use
well, i think Thrikodias make the "hole" in the model because in SC1 when the Sunk C attack apper a tantacle, so Thrikodias think the tantacle was in a hole and he made it, the Spore Colony is more tall, have a strange antenna black with pale yellow spikes and a strange liquid green in his basemant, and the Sunk and Spore have the same roots
@ zarxiel93 of course but if you read it the imported details add that sunken colony it now more like a sore colony off course its my opinion