Thrikodias's Assets
A collection of models (usually kitbashes) and textures made or modified by me. Requirement dependencies are listed under the caveats section for individual files.
BorgDragon's tutorial should be used for the textures. The textures also have pretty large filesizes, so feel free to resize them.
I do not take requests.
Please give credit to Thrikodias.
Thanks goes to NiNtoxicated01 and Leruster for the 3ds max plugin and TaylorMouse for his M3 Import script!
i liked the Sunkern Colony, obvius is not perfect, but Thrikodias can't made exactly perfect models
@ forsworne (sunken colony) oke what is that? that isn't a sunken colony, you forgot the spine (make the spine smiler to sunken colony impact (view editor))who go inside a hole and that spore cannon head is also uhh bad it is not detailed it need really really work but your plan to remake it from gna sunken is nice and the control tower is nice
here is a warcraft version of the sunken maybe you can do something with that model
http://www.hiveworkshop.com/forums/models-530/sunken-47325/?prev=d%3Dlist%26r%3D20%26c%3D13%26t%3D6
and some pictures below
oo and ghostnova is working @ the sunken if you make that mount longer and make some changes its a very well sporecolony
@TheTorrasque: Go
You can use some sc2 models as the original addons. Tech lab is obviously good for physics lab. One of the gate control models could be used as a machine shop. Dunno about covert ops though
More like, "Thrikodias' Terrible Modifications".
good work with the Sunkern colony, it was very useful for my mod, thanks :D
Can you do a portrait and unit for infested Hanson?
GOOOD the crystals!!! I need it for my mod :D
I've just saw khaydarin crystals. Will you make Khaydarin crystal formation as well? Can you please make some SC1 add ons like machine shop, control tower, physic lab, covert ops etc..?
@ KOroy ( < oke sorry) maybe its bug but try to go to root and you must import the textures first than the M3 file or test it in game that its just a small bug inside the previewer
@rikky333: Go
m3 doesn't need root. and I'm roy.
@ korray you need to go your m3 file to root now you have put it into texture files i got the same problem with ghostnovas tank now its fixed because i have put it into root
@rikky333: Go
uh huh?
@korray look if you have upload the right texture or you have put it on a bad folder
@Thrikodias: Go
I applied the campaign dependency already...
@KORroy: Go
You need the campaign dependency for the tauch templar. As for the photon cannon, I'm uploading another version that uses a custom texture and also includes a placement model.
(Tauch Templar) It has weird emissive mapping. fix it please (SC1 Photon Cannon) It has too little team color. I think you should use a custom texture on the body place.
@ forsworne are you planning to animate your old carrier ? with trustees and maybe a improvement texture i think its seem nice it that model is animated and the sc2bw carrier is an flying disco so .... yhe right
link old carrier http://www.sc2mapster.com/assets/dark-protoss/files/20-carrier-old/
and a second idea make a swarm guardian portrait
and a third maybe a new arbiter the sc2 Bw version is without animations maybe a arbiter portrait ?
and i think it seem nice if you make the sc 1 probe portrait http://www.sc2mapster.com/assets/bw-probe/ lots of guys like that ( new probe suck)
they are just ideas
you can make some structure, units or portreit of SC1 when not exist for SC2 yet? I realy need for my mod
SC1 Photon Cannon WIP. Still gotta animate it.
@ kabelkorven here you get i dont know why you request new icons but whatever i dont have a templar stalker yet but that models was broke and i dont have so many time