Thrikodias's Assets
A collection of models (usually kitbashes) and textures made or modified by me. Requirement dependencies are listed under the caveats section for individual files.
BorgDragon's tutorial should be used for the textures. The textures also have pretty large filesizes, so feel free to resize them.
I do not take requests.
Please give credit to Thrikodias.
Thanks goes to NiNtoxicated01 and Leruster for the 3ds max plugin and TaylorMouse for his M3 Import script!
@SoulFilcher: Go
Make a new lighting, right-click it, and import the lighting file. I'll probably remake the Hunter Killer some time.
stupid question: how can I import a lighting file?
EDIT: I suggest making it so the Hunter Killer uses the Hydra textures, for a smaller filesize.
@ SnyderGuy
the sc2bw modelar (gna) is stop his work when hots come out and the thare is art inprove he start to create models also sc2bw use the models they have also use be firebad defiler potrait and the buildings
and you say abaut hidden unit the 'idea's' arn't in the editor the old evelution chamber is alone the build remain there is a costum evelution chamber (old) but without animations
@rikky333: Go
Some of those are already in the editor and are like hidden, (old evolutionary chamber) or have been made by others.
You have done so well. Your work deserves to be on the front page!
I love using your stuff, I even take all your sc1 models (Observatory, etc) that you made and replace them with the sc2bw models. Makes it look so well, why don't the creators of sc2bw use your models!?!
The Corsair portrait is amazing, the blink animation is epic win.
It's great that the modeller trio (just made it up) is working on SC1 and BW structures. But I feel your Citadel of Adun and Observatory are not in the same level of detail. I'd say Obserservatory could be a little less detailed in some areas while Citadel of Adun needs a little more detail in general.
Keep up the great work, model are getting better and better in quality and you're pushing them to be more creative and original. SC2 mods were in need for these model for a long time.
Citadel of Adun roof is bad meby it need more like the sc 1 version or sc 2 warp beacon
i have found this
http://www.google.nl/imgres?start=111&um=1&hl=nl&sa=N&biw=1920&bih=921&tbm=isch&tbnid=N_5g5XdMSXJoJM:&imgrefurl=http://www.creepcolony.com/pstats.shtml&docid=XFB5hgKpKhYMaM&itg=1&imgurl=http://www.creepcolony.com/forums/images/avatars/SCBWCitadelOfAdunUnit.png&w=150&h=150&ei=k1HuT-j5KoL-8gOtwv2PDQ&zoom=1&iact=rc&dur=720&sig=100885006630639360821&page=3&tbnh=120&tbnw=120&ndsp=62&ved=1t:429,r:0,s:111,i:94&tx=50&ty=74
meby its help you
i have also (yes my again freday is rushday @sc so im editing but i dont have lots of work)
but you have work abaut this http://www.sc2mapster.com/forums/development/artist-tavern/33626-alpha-evolution-chamber-files-in-data/
meby is it an idea to add animations
ps plz fatty potrait and cital of adum than my mod is finish ;)
forsworne i have one question
i have take over the static potraits so could you publish your next potraits with jpg tatic why ?
if i must convert .gif i must recrate a file if i dont the jpg seems ugly ( look the static potraits assets )
ty
hmm the reaver need to touch the ground so now
I LOVE THE REAVER POTRAIT
could you make the fatty potrait http://s144.photobucket.com/albums/r194/Mari0_B/Starcraft%20II%20Avatars/ - http://www.sc2mapster.com/forums/resources/art-assets/15631-request-fatty-icon-wireframe-and-portrait/
and cital of adum
meby a guardian potrait but i dont need them fast but if you like it oke
also thare is a bug inside you new bw dark archon the potrait dont work can you make a folder with the dark archon potrait inside and he dont need to use tassadar
@rikky333: Go Yes, PR was a War3 project, but since Corsair, Arbiter, Reaver, Valkyrie in SC mod are taken from this project, converted to m3 and retextured, maybe someone can find these models useful to have the same treatment
@TheTorrasque: Go
they arent m3 files but blp-mdx (warcraft 3 files)
Ehi someone need Project Revolution models? I've uploaded them here: Link Removed: http://www.mediafire.com/?6afk3d0zs7axnqj many are crap but some models like Academy, Armory, Engineering Bay, Supply Depot and others are great
That Raven protrait could use a good background.
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I always thought Torrasque in SC2 should more or less look a lot like the Brood War ultralisk: one set of scythes, very beetle-looking.
Are u able to do a model also for the devouring one and the torrasque,for torrasque we could use the Stank portrait,what do u think about it?The hunter killer model is awesome ;P
Du galle need more "thor" lights and the defiler is too similar to that portait
very impressive :D
I can't thanl you enough. I've been using the Rip-Field Generator for a very long time and now it has team colors and a placement model!
Well, I'm going to work on a variation of the textures though. Thank you!
@nolanstar: Go
thare is a comsat station in meverick sc2bw project goole starcraft 2 broodwars or look on curse and type sc 1 or what ever