Tank Def 2.0
Finally its here.
Its nothing special, like all these FPS games and RPGĀ“s plopping up nowdays.
Its just an simple Remake of the old broodwar TankDefense with some little improvements.
The map is NOT Balanced, thats why im releasing it - to collect informations about balance stuff, and trigger issues.
Map Informations:
- 2-4 Players - added some extra money for the Start, to ensure 2 Players are able to at least beat the first 10 Levels. 4 Players Recommended.
- Tutorial on Startup - Use Zergling to start the Next Level, use zealots - u gain 1 every 10 kills - to exchange for minerals.
- Build Tanks, use Siege Mode and upgrade them.
- 20 Levels included, Final version will have 30+
Please provide Feedback! Report every bug or technical issue, problem or balance information - Thanks!
IMPORTANT INFORMATION:
Because Blizzards popularity system kinda sucks, the newest version does not appear on top of the list on published maps in battle.net
If you play this map Online out of the Published maps, be sure to use the latest version, always found at the bottom of list.
LATEST ONLINE VERSION: Due to a Database Wipeout, the latest version number is 0.1 and the name changed to TankDef without the 2.0 at the end. TankDef - version 0.1
CHANGELOG:
BETA_0.6
- readded some splash damage
- nerfed the first 3 levels a bit
! SORRY for these incredible annoying bugs in version 2.10! i didnt knew they were there, or how they appeared! use version 2.11 now, its fixed! !
BETA_0.5
- Added ready buttons (all 4 players ready = next level start)
- changed the money system and the money values
- added the option to choose between old style and experimental zealot income
- decreased range and splash damage of tanks
- added some credits
BETA_0.4
Experimental - info N/A
BETA_0.3
- Added Zealot Trading possibilities
- Changed the spawn of zealots from 20 to 10 kills needed (first 2 levels only 5 kills needed)
- Rebalanced every Level a bit, still kinda Easy but now harder in total
- Removed some Decals and added Text-tags to show howm uch money for howm uch zealots you get (localization issues on non enGB clients)
- Added additional text-tags for mapsupport (emailaddress for feedback included)
BETA_0.2
- Removed Intro and Difficulty options for better testing purpose
- levels 1-10 are kinda balanced (balanced with 2 players while getting 1 zealot every 20 kills, 4 players probably imbalanced)
- changed tank and scv hotkey so they wont override each other
- removed some doodads
BETA_0.1
- Changed some stats of the first 6 waves to make them harder.
- Added full map vision for Players 3,4,5
- removed starting zealots to ensure balance testing
- added choosable difficulties for 2 and 4 players (thanks to spinecrawler D! maker, i used your trigger for that :>)
(2 players = 1 zealot every 20 kills, 4 players = 1 zealot every 10 kills)
Please provide Feedback!
well the zergling will stay. thats the original and i want to keep it. (maybe in the future i pimp the version to "new techniques")
the balance stuff is still going on, so i will release a much harder version next time - thanks for the feedback regarding that.
and to the bug - what?
you mean if the host uses his zealots, other players zealots die too?
if yes, that bug is fixed in the new versions, that was possible in 1.4 but now in 2.3 it should work just fine.
ill keep an eye on that. thanks!
also, there is a bug with HOST killing zealots. I can't catch the moment it appears, but sometimes HOST zealots dies then one of the playes kills it's own zealots.
maaaaaan, this map is my favourite UMS. Thanks for it! But latest version is pretty easy 8( when zealot appears only on 20 kills it was much more inrteresting. I have to "steal" units from my comanion, make timig upgrades before difficult waves, send money to my allies and so on. Now i can just focus tanks to kill all the enemy units. Boooooring...
Maybe instead of zergling wave start make a button in host command center which starts a mew wave?
Considering there is no way to test it with four people now, how do you do it?
Exile00, this is not a singleplayer map.
you actually have to play it with 4 players, to be able to beat it.
and besides that, his entry is like 2 weeks old, and the map had some updates since then.
Darkboz. How exactly is it too easy? Inless I did something wrong, 4 waves of enemies came against my 6 tanks (with upgrade) and game was over after the first wave.
people that vote for the "terrain sucks, remake it" option, could you please provide an info why exactly it sucks, and how it would fit to remake it?
then you would be able to solo the game, but first i need to balance the shit out of it :P
the zergling system is part of the original, so i wont change it.
thats why i implemented that zealot money system also. sorry.
Nice map, but way too easy, the zergling system to launch next wave is a bit painful to use could you make a button on the UI instead ? other than that very fun keep up the good work ! :)
ohh didnt noticed that one, because i use grid keys. will add that in the next version, sorry for that!
hotkeys on tank and scv. both are s
hey guys, thanks for the feedback.
@ghsi123 change the hotkeys on what exactly?
@raillenson well upgrade cost didnt increase in the original.. im not sure, think thats part of the balance stuff.
the fog of war - thanks! a big bug i didnt noticed, will be updated in the next version.
@BlackCrush yeah that 127 thing is an issue i couldnt fix yet.. if i set the max upgrade level above 127, the upgrades simly doesnt aplly at all from the first one. im not sure why, but i will fix it asap.
how do you mean, to know how many go into the squares? i made some decals, dont you see them? there are numbers, 1-6 on top of every square, and the minerals u gain on the bottom.
hope they dont disappeared due to any bug or something.
@onekrana yeah thats why the beta is out now. its to collect exact data on balance stuff.
dont use the 4 start zealots, and try not to harvest, write down some suggestions for wave strength, and ill add them in the next version.
thanks guys for the feedback!
Game's super easy right now (solo). I didn't even notice the mineral patches until wave 9 and units still never got more than half way though my area.
It's a fun concept, everyone loves seeing tanks 1 shot archons after all. ^_^
Hey i just beat the map :P it is amazing, not to hard, not to easy, just as i remember the tank D for Sc, one thing i noticed was that after upgrade 127 you dont get anymore damage? is that supposed to happen? cuz i was at like 234 when i noticed it hadn't gone up at all since 127.
And it would be nice for the zelots to know how many go into the squares and how much you get for it, took me some time to find the one for 6, but other then those two point i love it : )
Upgrade cost should increase with levels.
In multiplayer, the second player (third?fourth?) has fog of war while the first player doesn't...
Change hot keys for scv and tank.. haha i like using hot keys.. and if i cant use them then.. :( (cry)
I just really want to see this map already. It looks awesome.
thanks :)
well i finished the upgrade issue. the problem now is, that i need the balance stuff. and that has to wait until were able to play against other humans, so if blizzard releases the publishing patch, it would be nice to have some guys that help balancing it :)