TankDef 2.0 BETA_0.6

Details

  • Filename
    TankDef2.0_BETA_0.6.SC2Map
  • Uploaded by
  • Uploaded
    May 30, 2010
  • Size
    653.87 KB
  • Downloads
    1,854
  • MD5
    3b97ca419af8a6453c8e5987e2f09194

Changelog

Changelog:

BETA_0.6
- readded some splash damage
- nerfed the first 3 levels a bit

! SORRY for these incredible annoying bugs in version 2.10! i didnt knew they were there, or how they appeared! use version 2.11 now, its fixed! !

BETA_0.5
- Added ready buttons (all 4 players ready = next level start)
- changed the money system and the money values
- added the option to choose between old style and experimental zealot income
- decreased range and splash damage of tanks
- added some credits

BETA_0.4
Experimental - info N/A

BETA_0.3
- Added Zealot Trading possibilities
- Changed the spawn of zealots from 20 to 10 kills needed (first 2 levels only 5 kills needed)
- Rebalanced every Level a bit, still kinda Easy but now harder in total
- Removed some Decals and added Text-tags to show howm uch money for howm uch zealots you get (localization issues on non enGB clients)
- Added additional text-tags for mapsupport (emailaddress for feedback included)

BETA_0.2
- Removed Intro and Difficulty options for better testing purpose
- levels 1-10 are kinda balanced (balanced with 2 players while getting 1 zealot every 20 kills, 4 players probably imbalanced)
- changed tank and scv hotkey so they wont override each other
- removed some doodads

BETA_0.1
- Added full map vision for Players 3,4,5
- removed starting zealots to ensure balance testing
- added choosable difficulties for 2 and 4 players (thanks to spinecrawler D! maker, i used your trigger for that :>)
(2 players = 1 zealot every 20 kills, 4 players = 1 zealot every 10 kills)
- changed some stats of the first 6 waves to make them harder.

Please provide Feedback!