TangorCraft Assets
I'm running some tests for my M3 Editor program. And sometimes I get pretty good models as a result (mostly reskin of original SC2 models). And I thought to share them. Since these based on SC2 models and use some standard SC2 textures, you can freely use them in your SC2 projects.
Ah, thank you! I will try that :)
Edit: It worked! Thanks :)
Hi, I tried using your Adun Generator models but despite following the usual procedure for importing models they keep showing up as missing textures - at least the custom textures, ones from the game itself such as the glows are still working.
This is despite completely shutting down and restarting the Editor several times.
I have the textures in Assets/Textures/
Is this the right path for the textures?
Thanks
In reply to Xaranalamas:
My textures should be placed in TgAssets/Textures/ same path as in the archive.
Well , I'd like to suggest to add few screenshots to the project.
Ohh wait ... x_plazma already suggest that.
Would you mind posting screenshots of the models you make? It'll make people much more inclined to download them if they know what it looks like beforehand! ^^