Stay Alive!
This page wont be updated anymore!
My map's discussion is now hosted at here: http://www.sc2goa.com
STAY ALIVE ===
Based on warcraft 3 map. Try to survive as long as you can.
Starting guide:
Go to a corner wall yourself off, than build research lab and research life regen and armor.
You can find more detail guide in the game by pressing F12.
Old version played by Philippwofl:
More information in the game, just press f12 in the game.
(if you want to use up this map, than plz contact with me.)
Hi man. You still didn't anything with the starting time? I and a random teammate don't know the positions exactly from memory. Could you prevent walling the middle and give some more time to plan your defense? thanks. the start is the most difficulty in this game for me. greetz dt
hey m8... i have tested your map for 5 days straight now and i have brilliant ideas to it..
the map is very addictive and fun, and u can make this map famous if u let me help u out abit. I was previously selected to help icefrog improve dota, and this is actually the first sc2 map that can be very addictice and fun for a lot of players...
contact me so we can speak over msn. regards. Zeddor
I removed the map file to protect....
If anyone wants to play with it outside of Europe, than he have to contact with me. ( I am happy to make version for other server if there is somebody to upload it)
its better than stacking between buildings... (that would be the other option and in the beginning the map was made like that...)
When you fill your base up, your builder will somehow be pushed outside your walls, and you will die. This seems unintentional.
soon I wont upload more versions of it to prevent score hacking. if you want to play it and you arent on EU server and nobody published it on your server, than you will have to contact with me...
good idea! I will change the units size and color according to lvl, but I wont change their model as it would miss lead people that those enemies are really different. (when only hp, damage and armor changed) I was planing to add more type of enemy with different models, but I guess I get lazy and working much more on the other map.
The only thing I can find out to stop people to wall in the middle to make the start hard. (and making the no build area a bit bigger...)
So if no one shouln't wall in the middle, then dont make it to be possible maybe in the first 5 rounds.
Another big point and problem is a cosmetic one. When there spawns a stronger monster with like +1200 damage. Make it have an optical effect [at least!] The whole map has like 5 units... with 100 rounds+ ? I have to say that this is very boring! The stronger the monster the more powerful it should look! I mean, every pro knows when the damage upgrade monster comes. But it is just a bad feature when you cannot see which mosnters are stronger. And come on - CLICKING ON EVERY fkin unit is more annoying than bringing any fun or skill !! considering there are hundreds of units and you will click on one multipletimes.
Pls include more models, give only strong monsters better models and maybe different colors like blue-green (easy) (yellow,orange, red - increased strength) after that another model. there are also mini-ultralisks. so you can use those in the first 30 levels, and later increase their size maybe.
It is nice to View you are bashing stronger units, not only to look at the level of wave.
Is anyone publishing this map on other server than the EU one? currently on EU, its on the second page with over 700 games...
if I give more time than you guys can wall in the center and survive for ever easily, but yeah I will probably change the spawn positions or maybe lower the maximum number of players.
I cant fix mineral cost, dont know what the hack is wrong with them, I hope blizzard will fix something in the editor that will make it right, until than you can find the costs in F12.
Ok... ? I played this in multiplayer now: 12 ppl. Pure Chaos man. Almost impossible. give more time to let the ppl coordinate WHO goes WHERE, because suddenly in those tiny 20 seconds another player has its base in yours and there you go no space.. it's not fun. Give more time in the beginning... Or give everyone a fixed area (in the beginning!)
minerals cost is bugged - what is realy annoying for a newb: for example blockade upgrade displays: -92 wtf = 4 minerals, or long range turret displys: 8 minerals but still with 40 minerals i can't afford it.. ??
@hookah604:
I think he means more of the undead vs human concept on WC3
Well this is a good map though there arnt manny pros there arnt many cons either
Though it could use a lil more of a SC2 theme
terran vs infected what is he talking about?
Played it, and after 10min i left. This concept is boring, and only fun when your using terran units that fight against infected.
needs some more (expensive) upgrades for higher blockings and higher towers. imo
Hey i was just wondering if you wanted any help. I made my own version of this in WC3, complete with a balanced revival system, varied towers, and mass upgrade systems. I could show it to you if you want. I haven't used the new galaxy editor yet, but i think i'll get the hang of it.
Released on EU! Feel free to publish it on other servers!
Also, I am looking for EU tester for my other map!
I am at holiday, feel free to publish it. I will be back probably in 4-7 days.