Stay Alive!
This page wont be updated anymore!
My map's discussion is now hosted at here: http://www.sc2goa.com
STAY ALIVE ===
Based on warcraft 3 map. Try to survive as long as you can.
Starting guide:
Go to a corner wall yourself off, than build research lab and research life regen and armor.
You can find more detail guide in the game by pressing F12.
Old version played by Philippwofl:
More information in the game, just press f12 in the game.
(if you want to use up this map, than plz contact with me.)
This page wont be updated anymore.
My map's discussion is now hosted at here: http://www.sc2goa.com
To like wave 174 i think it was on my own. Could you try fix it as I have no idea what I'm doing with the editor! lol Thanks
ohh lol, how far did you get with 1mill income?
Sorry, I dont think its anything to do with the level 3 income upgrade, its if your income goes over 1,000,000 i think, they it starts going back down the way! Please try fix it :) thanks!!
Hi, just tried the new stay alive update, and the income bug isn't fixed at all, when upgraded to level 2 income towers, there is farrr too much income, goes well over 100,000, then when upgraded to level 3, my income became -241...
Please fix this as I do quite like the game!
Thanks, ddurmas
Map is back up on US.
-Aura towers should display their range, Units of different levels/types should not be all selected by double click, upgraded towers do not display their range. -A possible ability to add to the builder ( that you )would be something like force push, which knocks enemies away from the targeted building, rather hard, and stuns them for a few second/reduces move speed. This would allow you to get room to build a few walls and get them upgraded. Or maybe a tower or upgrade with push-back on attack, though it would have to be less effective on stronger units somehow. -Shouldn't the repair ability scale with the health of the targeted unit rather than a set rate, being that you may want to help repair someone elses walls if you are the turret-er? -Master Arrmor walls are misspelled -Possibly make walls that have less than 50%(or something else) health show up red on the mini map(or small ping), but not when being attacked. - 4x level 3 income buildings cannot be upgraded, or rather upgrade to 4x level 3 income buildings.
Brilliant map, continuation from wc3, where this game was rather good, but far better in this instance of it. Going to try to get a public game going now that it is back up.
I made little update, fixed income limit bug ( now its almost limit less.D)
also reseted banks and protected them.
And gona send the new version today my NA uploader.
Hope this gets published on US soon! Edit: Still not there...
oh cool i cant wait for that! xD and remember to do something about the shared income... or well thats your decision :P
when sc2 1.2 patch comes out I will update this map. (currently it has lots of bugs)
Btw I know guy who mad it to lvl160 alone on the current version.
Waow this map is Awesome!!!! but it gets really hard above lvl 25 and such...
i think its a bit too hard but i haven't tried the map with more than 2 players so maybe if you have 8 players its really easy?.... i've asked my friends to come and play this map with me so later this day we can try doing it with 3 players.. when i played this map with my sister we shared our bases to survive longer but is that really a good idea? EDIT: oh and i really like the idea with shared income i totally think you should invent that in this map! ======
EDIT AGAIN: Okay so i played this map with my friends and then at lvl 70 or something the marines suddenly started to randomly just run through our pylons WTF? xD and then we ended up loosing cause there was more than 300 marines on the map :C
I removed the download link because the map has bank. I will ask the guy who is uploading my other map to NA to upload this too.
The download link is missing, and the US upload seems to have vanished, Can you re-add the download please?
hmm nice idea, I couldnt find out good solution to share kills, but if you can decide it to share, thats pretty good solution.
also you transfer resources fast if you use mouse scroll instead of clicking, but I could add share option to that too.
Hey, last game the idea of sharing kills by typing any order would be nice. Cause most games only one guy does cannons... If there would be a solution to give/share income by order with other players would be nice too. It would avoid a lot of klickĀ“s in the tradewindow.
I think I wont make any big balancing and updates on this map in the next 2-3 weeks, I am trying to focus on my other map now.
updated again to fight against the lag!.D
I made like 2 hour different types of testing and now I think the most lag cause by turrets search targeting..., so if you really want to play without lag you should try using only basic and long range turrets...
Played the latest version, once we got to wave 48 and there was only 171"scvs"(that should say marine :P) it started to lag, by wave 58 it was going frame by frame(unplayable), but the thing is when they broke the base and killed all the turrets the lag stopped and there was 398 "scvs" in the map at that time, so it looks like it is the turrets causeing the lag, not the "scvs"
ok I made another update, I was working again on the lag + some fixes.
Bad thing that I cant really test, if it get less lagy, as it lags only on bnet for me.
how many creeps was on the map?