Stay Alive!
This page wont be updated anymore!
My map's discussion is now hosted at here: http://www.sc2goa.com
STAY ALIVE ===
Based on warcraft 3 map. Try to survive as long as you can.
Starting guide:
Go to a corner wall yourself off, than build research lab and research life regen and armor.
You can find more detail guide in the game by pressing F12.
Old version played by Philippwofl:
More information in the game, just press f12 in the game.
(if you want to use up this map, than plz contact with me.)
LOL dude! trust me if you make it any harder its fucking impossible to get past level 5
if you put your video on your webspace thats better because than I can edit it. (probably I would speed it up)
hmm walls should have their max hp at 500k as units... (I will check this out...) Seems like I have to make it harder again.
Just made it to level 99 while capturing. Also did some nice expanding. Just need to figure out how to encode the video using x264. Want me to upload it on youtube right away or just put it up my webspace so you can reupload it at youtube? I nearly came to the point where i could just survive forever but i got lazy and forgot to heal my tower :(.
Oh i also found a bug ( which made me lose the last time) : With the 10240mins health upgrade the green (high hp) walls reach 100.000hp which seems to be the current maximum. Even upgrading to the next level for 20.480 doesn't increase the hp anymore.
thx Philippwofl.
I did rebalance the creeps, they have now bit more damage.D I started working on my other map so I think I will update this one bit a less.
Ill capture a video if you want to. Just made it to level 83 .... even though i need to restart the game like 15 times in order to get one lucky start (2 nonarmor scvs). Lowering my starting money by nearly 50% without rebalancing the monsters at all didn't really help me at all :D.
latest version is out, I done mostly what I said in my previous post.
I was thinking about implementing percentage based armor system (like in w3) instead if this crap armor ... Also can someone make a short video on the map? somehow if I try to capture my screen its keep "black flashing".
There should be a teleport ability for the builder maybe.
Hookah604: Both actually. I had the 160k (minerals) turret damage upgrade and the 80k (minerals) building health regeneration upgrade. An ultralisk with 3k damage couldn't get my wall down. It was only after a zealot joined him that the wall went down. With the 160k damage upgrade all the creeps went down within seconds even if they had over 400k health. So I think the damage upgrades should be nerfed if the maximum health for a unit is 512k since no creep even gets close to my wall if I have 5 rows of turrets waiting for them.
hmm, I will fix that max hp thing with the wall so you could easily expand. Also less starting mana and mana regen. Also maybe bit harder start again. And less starting money from kills and waves. Also I will fix that max unit hp thing, so if enemies reach the max hp than it will only increase its armor.
Negoxe: you were killing the creeps or the creeps couldnt kill the walls?
Philippwofl: if you left only 1x1 whole (half of a wall side) than you can go through that but creeps cant. My is that you couldnt reach more than 40-50 wave alone, and you could only reach like wave 100 if you are playing with 12 pro. And due to imblanced versions I will soon reset the scores...
I got to level 118 with the latest version (4.4) and that's when there were multiple invulnerable zealots and ultralisks on the map. It would be great if this could be fixed. I did read something in the earlier comments about blizzard implementing some kind of a health limit on units. If that's true, it really sucks. The map is much harder than it was earlier but I still managed to secure half of the map at the beginning and thanks to the new heal ability, it's extremely easy to keep your wall up at the start of the map until you get enough upgrades on your wall.
Having 195 minerals at the start really helps and I can imagine new players are having trouble starting with only 100. I think this should maybe be fixed since now those who have played the longest have an advantage. Also, it's kinda unfair that you have to play this map like 20 times before you can get even close to level 100.
All in all, this is one of my favourite maps. I don't see that much wrong with the map. Expanding is impossible as Philippwolf said but other than that everything is top notch.
Edit: Ok I got to wave 130 now and then the game crashed. I was about to die anyway so that's no problem.
Even with heal its impossible to get past level 20-30. Played this map a while ago when there was still the negativ-dmg-bug ( -101304813841 .. posted before). Made it to level 90 ( easily) when the game crashed with a crit error. Had an income of like more than 50.000. Started in the left top corner and slowly expanded throughout the whole map. In the end i plastered the whole map with income buildings and the monsters didn't even make it near my towers. Now i have a starting income of 145 with more than 4k creeps killed but it's simply impossible no matter which way i play.
If i start in the top left corner with the upgrade center, 2x dmg upgrade (30minerals), walls with enough space to build like 16 big income buildings without the need to expand(90 minerals), and 3 dmg tower (24 minerals) sometimes i can easily kill all the incoming monsters and sometimes i barely manage to survive the first levels. Now i upgrade my armor twice and regen once. My aim is now to build 1 income building every income and split the rest between my tower upgrades. Even though I really get as much income as possible while beeing able to kill all the monsters i can hardly make it to level 30. My best at 4.4 was like level 35 after at least 10 trys. With an Income of hardly 250 at level 15-20( 5 x income upgrade = 10 income buildings) the monsters start to hurt me really bad. At this point i can't build any more income buildings but have to focus soley on armor + speed + dmg + health. If i just upgrade my armor + health for the next 5 levels the darktempler 3-4hit my towers anyway. Just upgrading dmg doesn't really do anything since my towers do like 20dmg / hit with the 600 or 1200mins upgrade ( not sure) to all the monsters who have like 5000hp due to their really high armor. At the moment there is NO way to get even close to level 40 which somehow sucks. I also use the towerheal as long as i have energy and abuse the build"exploit" all over the time which works if 1 of my walls gets destroyed since all the monsters automaticly run towards the whole. The problem is that i have to place buildings nonstop which would work forever but there is no way to kill any more monsters since if i just select my research center for a moment to get 2-3 weapon upgrades they 1hit all my towers.
Another thing : it's no longer possible to expand. In the old versions the monsters didn't care if i opened my wall to expand my base. They simply ignored that. Now if i open my wall ALL the monsters run towards the hole and just expanding my base fastly with new walls doesn't do shit since they just 1hit them while still beeing under construction. The advanced walls doesn't really help either since they just have like 1/3 of their maxhp.
4.4 is out, heal added, walls insta build added, fixed walls armor and many small changes.
Hi again Hookah, I completely agree with you. Hmm, your idea sounds really good actually. I would do this one or two ways:
1. Have an upgrade that costs about 1000 and removes the build time on walls or 2. Everytime you upgrade a wall, your walls build faster.
ddonq:
well if I dont keep it that way, you guys will yust wall in the center and win. If you start in the corners you cant really team up. However I do want that you should be able to expand in later in the game, I think I will add a upgrade which will decrease the building time of the walls. if i yust simply remove building time that gives you good chance to wall in the center at the start.
Ok, I will do that. I will probably record one game from the start to the end and than speed it up with movie editor.
Could you make a youtube video of your map, I would be glad to news it up :)
yeah, I made start hard, because if there are more player, I dont want to that people wall in the middle. I will add more stuff which increase by the amount of players and a bit weaken with it the single player. (currently +1 player = +1 starting creep and +4 starting creep hp, I didnt add more of these cause I cant test it without beta...)
qerodar:
when the map starts press f12 and there is basic guide that should help. (basically you should first make you base with walls and upgrade them a bit, than make towers.)
Dog22:
Its hard to balance that you must use the wall and towers too. But I will increase a bit the towers speed upgrade and maybe damage too.
BrogMaN:
Builder speed is intended that way. I dont want to that you should be able to run forever, but I want that you could reach the other corner of the map, if there are somebody with base.
You get run ability after total 5k kill and best wave 50, that should help.
Nice idea with the heal/repair stuff. I will implement that in the next version. I was thinking about you get this ability only after total 1k kill and best wave 20. Also its healing amount would be increased by hp upgrades.
After a long and annoying amount of time, I made it to level 52 solo. I think this needs a lot of changes for solo play. Like people below said, it just is a bit too rough early on.
It gets to the point where it's all about buffing up your armor, regen, hp of your walls and just sitting there. Your towers do absolutely no damage at a certain point...even if your spamming upgrades.
Then again, maybe I just suck at this game. But I'd hope that's not the case :(
I also agree on the speed upgrade of the worker.
I agree with culpfiction, diablo119, and qerodar's suggestions for either nerfing the creeps or buffing the damage for towers.
I also think that the builder moves a bit slow. In the War3 version I remember being able to stay alive once my base was destroyed for a bit just by running around and while that's not the point of the game it allowed you to run away from the creeps so you could start up a new base or join in on someone else's. In your version the creeps are almost the exact same speed as the builder so they will follow you across the entire map and you have no chance to rebuild.
so I suggest: