Stay Alive!
This page wont be updated anymore!
My map's discussion is now hosted at here: http://www.sc2goa.com
STAY ALIVE ===
Based on warcraft 3 map. Try to survive as long as you can.
Starting guide:
Go to a corner wall yourself off, than build research lab and research life regen and armor.
You can find more detail guide in the game by pressing F12.
Old version played by Philippwofl:
More information in the game, just press f12 in the game.
(if you want to use up this map, than plz contact with me.)
ddonq:
no, you get a ability (run) which you can use for 10 sec to make your builder faster.
and you only get it in the next game. In the next version you get the bonus even if you are in the game.
ddonq:
yeah, I changed the probe target priority to make it even harder.D
20k kill and reaching lvl 100 allows you to buy probe in the research lab, I will lower that in the next version, maybe too wave 50 and 3k kill.
Michouse12:
units damage (+50), you mean it had +50 damage or many times +50?
(I cant add damage directly by trigger to units so I had to use a buff to add damage to units....)
My first impression: pretty difficult.
i got to lvl 55 after like 4 games. There are tons of balances still to be made. I mean, I had 28 income bases and only had 330 income by the end... even though i upgraded income most. Also, the units started doing (+50). not sure if it's a bug or not, but it killed my walls instantly... tower damage needs to increase or something. I'm not sure splash towers work properly but i was using the multi-shot which worked pretty well. There wasn't much i could do by the end except rush to upgrade wall health/armor/life regen. Damage/speed were out of the question cause it did absolutely nothing.
Anyways, great game. I enjoyed it. Keep up the good work
yeah damage need more balancing. but instead of increasing it, I will probably lower creeps hp and armor in late waves.
any suggestion for new towers, enemies and game mode?
agreed with culp. i got to wave 55 after like 10 or so games. its ridiculous how it cost a billion minerals to upgrade turret dmg to 115.. when all the creeps have 100k+ health. you gotta level up the upgrades a lot better. its not cutting it if you're forced to quickly wall in the beginning and upgrade 1/1 wall hp and wall regen. i managed to build a fortress of about 10- 4+ income buildlings and like 10-15- 1+ income buildlings in my space with 3 levels of turrets on each wall and that still wasnt enough to stop wave 55 from breaking in.
Wow this is really hard. Wave 57 is my best of like 10 games.
Mobs start having 100k+ health when turret damage is 115.... even if they're all splashing it doesn't cut it.
The only way I can even begin surviving is walling myself into a corner, and it costs too much in the beginning to wall them into the center as Somfi said.
Ok now I fixed it and rebalanced and localized it.
dam blizzard.
I yust figured out that with the latest patch, they set a maximum value on real variable. (520k)
now I have to rework all the balances I made on this map to have a workable map....
I found this to be just way too easy. Block in the creeps in the middle with one line of wall, then 3 lines of turrets, and fill the rest of the map with income towers. Upgrade all towers with splash, and each round you get to see lots of gold numbers popping up. Was done building at lvl 40 or something, lvl 100+ and the only thing I did in the meantime was click upgrades once in a while.
Might wanna try adding more effects to it. Units with ranged attack, boss mobs, etcetc
ups
4.0.5 is buged at 420k enemy life.
4.0.6 will fix it and I will also localize it forget to do it for 4.0.5:D
game difficulty is scaled for number of playing players. (however that might need balance....)
Pleeeeease localize this. Look up Localization under the tutorials and do it. None of your text related things were working when I tried it out. Also, you should try to scale the game difficulty based on the number of players playing.
ohh I not really not worked on shortcuts yet. And yes the map needs lots of balancing, which I cant really do with 1 player.... currently my video card is broken so its about a week before I make a new version.
btw there are infinity lvls. And zealots, zerlings and templars spawn randomly.
any suggestion is welcomed.
Same here.. was fun .. but around lvl 72 .. units started getting "indestructible" .. first the zealots.. and later around lvl 77 i saw zerglings and scvs as indestructibles aswell..
and the "large income building" shortcut is the same as the small one.. making it unworkable, so that needs a fix too.
I finally got to wave 74 or 75ish and the zealot spawn was indestructible, the rest of the wave melted before they got to my wall. The zealots got down to what looked like 1 life but just kept hammering down my wall. Eventually they broke through and killed everything :(. Am I doing something wrong or is this a bug?
It was fun epic macro time up until then though. I really thought I finally had this map beat.