Stay Alive!
This page wont be updated anymore!
My map's discussion is now hosted at here: http://www.sc2goa.com
STAY ALIVE ===
Based on warcraft 3 map. Try to survive as long as you can.
Starting guide:
Go to a corner wall yourself off, than build research lab and research life regen and armor.
You can find more detail guide in the game by pressing F12.
Old version played by Philippwofl:
More information in the game, just press f12 in the game.
(if you want to use up this map, than plz contact with me.)
Me and my friend just made it to wave 67 on the latest version, once the wave was into the 40's the game begins to lag alot, and our computers are way over the reccomended, and we never noticed this on older versions, apart from that, great map!
I improved the code, but its still lagy. I tested it without being on bnet and it wasnt lagy...
ok then i'm out, my pc is not good enough for this map obviously.
as I know lag is caused by moving the idle creeps on the map. I have tried everything to make the trigger better but I think its not possible.
I see. nice 6.3
I love it :D Now scv-limit is 400 and its not possible to get very far with just towers and only let cheap creeps hit them... so that should be fine. (Another but maybe not needed solution would be with the big zergling guys (dont know the name). They hit walls over one row of enemies).
well color indicators would be very limited.
you should easily see luminosity as first waves are really dark compared to wave 10-20
don't see difference between +14 zergling's luminosity and +200 zergling's one, hm. Maybe do color indicators for the levels instead of for the models?
-yeah I manage to do something in the data editor which makes creep change positions sometimes.
-the dude with wave 170 is exploited the map (there was a exploit if you build probe and add upgrade to queue, but now its removed.D)
"I know about the tactic that you let only low lvl creeps hit your wall. All I can do against that is to lower the max allowed scv number on the map." * I notice the monsters sometimes change their positions, it may have happened because of my scv standing near :P :P but hey it leads up to the idea...
ps: resetting records is a little bit nasty. Its ok to reset abilities, because you changed the difficulty and income system, but the one with wave 170 will maybe be angry, dunno. GL with your other map.
The -r vote is a great idea and it works very well. I think with V6.2 you are back on track. Thx so far!
Hey, i love seeing you are known of Fortress survival.... I am satisfied and drunk... and i am german so pls dont bother about my english ^^
Greetings
well, this is the forum.D
1, yeah I have to update f12. I took out restart cause there was unsolvable bug at setting back your tech to 0...
2, 6.1 is specially hard as previous version was too easy, I might make it bit less hard in the future. I know about the tatic that you let only low lvl creeps hit your wall. All I can do against that is to lower the max allowed scv number on the map.
3, I know Fortress Survival, its a great map. I am opened to anything but in the next 2 weeks I try to work on my other map to finish it to the blizz map contest.
4,the higher the colors luminosity the stronger are the creeps, same with their size. Any idea is welcomed how could I really show which one of them are the stronger. (I wont make seperate model for every wave... )
5. all have voted skip timer will be added, ready command too! :D
i read all in f12, "when all your structures are down you are able to vote for a restart"
Someone tell me pls. is there a forum for this map?
In Version 6.1 its impossible to get past lvl 20 when you have a serious try... With sirious try i mean not just wall and wait untill there are 500 units on the map (the cheap beginningspawns will sourround the wall and keep the harder guys away from it). Thats how i got the highscores :D
First, I love this map. Gread work for this! Thx!
Second i just wanted to give you a hint. Maybe you get some new ideas for your map. Its the same pinziple like yours. It´s a WC3 map called "Fortress Survival". If you google it the first hit is the forum of the creator. You two guys should work together :D Would be the best map ever..
Greetings Chris
+very nice! you make the players not able to build in the middle for 20 sec, no bad solution! Realy like it!
Here are some issues:
but 6.1 is somewhat more difficult, and you still have to click on every mob to figure out which is the strongest (and fokus with turrets)
6.0 is out on EU server, hope you guys gona like it.D
bahh there is no really good solution for stopping you to build at the middle, anyway mass income building in the next version wont give so much advantage. Also I wont be able to release it today.
yeah I am on it, I will also reset the best waves score because walling the starting place, re-balancing and better score system. Gona upload the new version soon.