Starcraft Kitbash Universe
- The new downloads will be uploaded to my Patreon page, totally free.
- Discord:
* Rule Nº1 - Education above all else.
* Rule Nº2 - Prohibited, all kinds of toxic ideology or toxic mentality.
* Rule Nº3 - Here you can talk about anything, but as long as without excesses.
EVERYONE IS WELCOME!!!
oh no problem took 5 seconds to make. =)
Can one of you tell my what you think of this?
About which?
The model's hear.https://www.sc2mapster.com/projects/siege-teck/files/957067
I am discovering that there is a person who, without my permission, has uploaded the old mod. The person called Bloodraven, just got uestedes are left without it, UED is retired, in fact this has angered me so much that I directly abandon the edit more models.
People do not have education and as such I think a lot of people do not deserve all this, other people charge for a portrait, or other articles, but I have always made available to everybody my work
, But this is over, I'm reporting to Blizzard about this person
So thank Bloodraven for his great contribution.
With all this I bid farewell to all.
???
Can at less one of us say something short and to the pint?
You are free to talk or comment.
next time lock your mod.
It can not be blocked, because if not people can not access it. Unlike others I do things for others. =)
Another thing that is NA Servers?
Right now, no one can use your mod. You can leave it that way, or let us use it.
It should be usable on ALL servers. So yeah, "NA gets yet another thing". I downloaded this mod through the editor, but I can't see the pathways for the models. I can't check the imported assets, either, to see their file paths. No one can use this mod unless we go through the BNET cache and pry it open with an MPQ Editor.
It makes it harder for no reason to get to the assets. A lot of people are going to give up, as a result, and not use them, at all.
EDIT: Downloaded it through the editor. Can't even find it in the cached BNET files. Can't look through the imported files, and the files are not listed anywhere, can't find any of the models or textures in the editor. Which means...This mod looks to be absolutely unusable on my end.
EDIT 2: Well, it works...Just needed to use the cutscene editor...But holy crap is it not user-friendly. And the anims for the Titan don't seem to be working.
what are you toking? you know that sum of us are on the NA Servers.
Alex06 did you loke for the region tab?
Update UED MOD 3.0 in EU 2.0
Think you can put it up for download here? And also release it on the NA servers? :p
I want to promote the custom models (of all authors), seeing the downloads you have had in Sc2mapster, I would like Blizzard to see that we exist.
And they are going to have more downloads more people who enter Battlenet to download those mods.
I simply do this as an effort where Blizzard unlocks that totally obsolete material (which he has) and see that we exist and that this is in progress.
Otherwise, Curse or Sc2mapster does not seem to be very close to Blizzard, maybe doing things differently, at best we will get something.
If you do, few very few ARCADE maps have custom assets.
And that is due (may be) for several reasons.
1. That the person making the map completely unaware of all this.
2º That the person does not want to occupy the capacity of the publisher in a single map.
3º That Blizzard wants to remove all this and does not know how to do it.
Whether or not some of these reasons, I hope with things like the UED MOD or future projects make Blizzard can rethink in unlocking more material and not talking about re-texture.
I know it may sound a bit crazy but .... who knows ... maybe ...
And as you will understand, as you like to make maps and to recognize you, I also like to see my models in action.
But for more things I need more material, and I only edit Sc2 because that's what I like. I love the design and its textures (well the new Sc2 team I do not really like XD)
Well, knowing people at Blizzard, it won't change a thing. They already know we exist (Mind you, I talked to devs at BlizzCons past and they know about SC2Mapster), but they don't go and check mods like that on their system (especially since there's so many of them). The only way they would ever check it is if a YouTuber that's well-known within the StarCraft community showcases your mod in a video, or if a Twitch streamer streams it often. Right now, it seems like it's an asset mod, so there's little chance for that, unless it becomes its own playable mod or map/campaign.
TBH it's really easier if you let us download it here. It's a pain in the ass to make a new account, then look in the BNET cache, find and rename the file. Like, say I wanna make a custom campaign. I can't really make a custom campaign with that mod, as I can't upload the custom campaign. And the user has to log in, so if they have no internet connection, they're screwed.
At least if you could upload it on the NA server, that'd be already easier.
you it is polite to leave his mod alone and not take the model's.
In my opinion his U.E.D. model's what are on here is better than the mod's.
And yes I am toking to you Alex06