Starcraft Kitbash Universe
- The new downloads will be uploaded to my Patreon page, totally free.
- Discord:
* Rule Nº1 - Education above all else.
* Rule Nº2 - Prohibited, all kinds of toxic ideology or toxic mentality.
* Rule Nº3 - Here you can talk about anything, but as long as without excesses.
EVERYONE IS WELCOME!!!
Hey, i don't know how much work it is to ask, but could you make a "Swarm of Amon" Defiler Mound please?
Theres a custom campaign in SC1 that has like a shadow strain zerg, and those dark models of yours are pretty good fit for it!
In reply to totemhokem:
Con el modelo que hice para Sc1?
In reply to Alleyviper85:
Yea, the model you made for Defiler Mound would be good with the dark amon skin. (btw im not spanish.)
In reply to totemhokem:
Ops sorry XDDD
In reply to totemhokem:
https://www.patreon.com/posts/66174934
https://www.patreon.com/posts/defiler-mound-2-66174862
In reply to Alleyviper85:
Nice, that looks awasome! Thank you very much!
WC3R Arthas to Sc2
Download
WC3R Antonidas to Sc2
Download
Download
This mod contains all the models of the Tech tree protoss LotV
This mod contains part of the Colonial Forces custom army, at the moment it is in the creation phase.
What is included in this mod?
- Currently all the units that make up the army. (They may be reissued in the future) -Currently all buildings, except defensive buildings.
- I have created some new portraits, but there won't be portraits for all units. Some can be perfectly replaced by originals from Sc2.
- New sounds for units, use some different sounds from Sc2 WoL beta versions and other things like voices from Heroes of the Storm.
- Unique soundtrack for Colonial Forces, taken from Starcraft Ghost.
- Custom console.
- Army data, all units are created and buildings; unit weapons, buttons, and some abilities such as creating units.
- Also includes buttons and wireframes for units and buildings.
- Some custom effects for some units.
This whole thing with putting all models in one mod was a questionable idea in my opinion because now, how the does one find the textures the model uses? before one could just download the model and all textures it needed with the press of a button, no need for 2h search through the import section to find every texture the model uses.
Unless I am missing something, and there's a fancy way of finding every texture related to a model in sc2 mods?
In reply to atlantixthespanner:
Most of the textures have the name of the model, also you can open the mod, go to the import option and see the content, you can use the HeroesM3ToSc2M3 tool, if you assign this tool as the main one when opening models .M3 or .M3a, by double clicking on the model file, a window will be displayed, it shows you the textures that the model uses, you just copy and paste.
In reply to Alleyviper85:
alright I also noticed that a lot of your models use vanilla textures, tho I have found another issue: the download link for the colonial forces models is... gone? the only link I can find in on your deviantart, and it sends me to a 404 patreon page
In reply to atlantixthespanner:
Yes excuse me, but do not update the link's, change the name of my patreon. Colonial Forces Currently not available, I'm not done.
In reply to atlantixthespanner:
Alley is redoing the colonials. I guess they decided to take the old version down.
In reply to CerberusSC2:
Yes , also including improvements in some of the models that I have reused from the old version , unifying textures , creating portraits and new buttons , adjusting units to the lore of Sc looking for sounds for units , things that make this breed a little more unique , I am also creating the data and all this took a long time.
There is also a lack of placement of the structures, which I still do not want to do, in case I make any changes to the buildings.
I try to do it as fast as possible, but I also want to enjoy the time I have on other things.
I hope that soon, all of you will be able to enjoy them, I hope to see some campaign about their creation as an independent race.
Download
In reply to Alleyviper85:
The final frame in the walking animation ends in a position, that does not align with the frame of the beginning of the animation, which causes movement of the model to stutter between animation loops, please fix that. Otherwise it's a clever edit of the infernal model of wc3 mod that looks quite good. It will also be cool if you could make a regular infernal with team colored emitters, just like in this model.