Starcraft Kitbash Universe
- The new downloads will be uploaded to my Patreon page, totally free.
- Discord:
* Rule Nº1 - Education above all else.
* Rule Nº2 - Prohibited, all kinds of toxic ideology or toxic mentality.
* Rule Nº3 - Here you can talk about anything, but as long as without excesses.
EVERYONE IS WELCOME!!!
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In reply to Alleyvsc2:
A version of the whale with no tenticals? (I tried deleting everything in blender...the tenticals still remain)
In reply to FreezingAcidRain:
It already exists , check the models.
The tentacles are ribbons.
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Well , from what I understand , Sc2mapster can not create more projects , you can continue uploading content , but all within the same project.
Seeing that I can't create new projects and that some of you have asked me if I had Patreon, well I've decided to create one, everything will be free to download, but there will be two payment options for those who want it (It is not mandatory, only those who want)
In reply to Alleyvsc2:
Weird. The button is still there to create new projects, and I can click it, and it brings me to the page to input the information to create the page. Does the button not show up or work for you anymore?
In reply to CerberusSC2:
You can create a new project, but when you finish configuring the project, when you accept to create it, it does not work.
In reply to Alleyviper85:
Yeah it's true, I had the same issue, but there is a way around it, you can go to curseforge.com and publish your project there in the SC2 section, then after it gets approved it will show up in both curseforge and sc2mpaster, that's what I had to do to be able to upload my icon pack to sc2mapster.
In reply to CerberusSC2:
As Alley says, when you have given all input the page just doesn't do anything. It just defaults back to the page where you must unput your stuff.
Better face it, this site is next to dead
In reply to wicked_machines:
+1
In reply to Alleyvsc2:
What about trying to create a new project through CurseForge instead?
In reply to ragingballistaee:
I think it's the same.
In reply to Alleyvsc2:
It's worth a try.
Hello. I tried using your basic terran Galleon, and I tried to get its cover to play. But it wouldn't play, even after copying the animation events for the regular Galleon. Swapped it out for the regular Galleon model and it showed the Hangar.
In reply to KillWithNapalm:
I'll try to check it out, but it has a problem, when the galleon is imported into 3dmax, etc, it loses an animation, so I had to do it "by hand". I can just replace textures, but if I import to remove the side spikes, then I'll lose the animation.