StarCraft II: Annihilation Campaign
Russian Translation:
A russian team has taken the liberty of translating the campaign to Russian! Download it here!
On their website you can find more Russian translations of custom campaigns. For a full list of available campaigns in russian, click here!
Introduction:
This is my first serious map project for StarCraft II. I've always enjoyed the campaign aspect of StarCraft and have played through both the Wings of Liberty and Heart of the Swarm campaigns several times, along with a multitude of different campaigns made by the public. I therefore decided it was time to create my own.
"Annihilation" is a 24 mission campaign with three different story perspectives that will intertwine into one final conclusion. Featuring high-quality terrain, lots of different characters as well as a wide variety of mission scenarios, this campaign, featuring 4 difficulty levels, will hopefully create an enjoyable experience for players of every skill level.
Link to the official Map Feedback thread can be found here.
Features:
- Three seperate storylines intersecting and coming together into one final conclusion.
- Play as both Terran, Zerg and Protoss.
- Heavy focus on quality terrain and environments.
- Custom soundtracks and several interesting Hero units.
- 24 missions pitting you up against many different challenges and mission scenarios.
- A total of 14 boss battles pitting you up against a variety of different tacticts and strategies.
Story:
It all starts with Investigator Maxwell Reeves of the Spec-Ops: Infiltration Program, who sets surface on the planet Callithus IV to assist the Terran settlers with what initially appears to be a minor Zerg problem. However, they soon realize that events has been set in motion that will potentially change the fate of the universe, and it will be up to the different clans to work together against stopping this threat.
Installation Guideline:
Note: When playing the maps, avoid using the Resume from Replay function, as this may break aspects of the maps. Instead, use the Save/Load function.
- Download the Annihilation zip file, extract them and put all the files inside the Maps folder in your StarCraft II directory. The file path should be something like "StarCraft II/Maps/Annihilation". If the Maps folder does not exist, create it yourself.
- Open the "AnnihilationLauncher.SC2Map" file through the editor. To open the editor, either drag and drop the map file to the SC2 Editor icon, or open the editor, and use the File -> Open function on your taskbar.
- Once the Campaign Launcher is successfully opened, launch the game through the editor by heading into File -> Test Document on your taskbar.
NOTE: Do NOT change any of the file names. Doing this, as well as not having the files in the correct filepaths listed in the Installation Guideline above, will prevent the campaign maps from connecting and in turn, make the Campaign Launcher completely useless.
Ignore the "DS_Store" files that you may recieve upon downloading. These folders are added automatically when you store a file in folders on Mac computers. You can safely delete these.
Missions:
- Annihilation 01: Mindless Creatures - Completed (RELEASE)
- Annihilation 02: An Unfriendly Ally - Completed (RELEASE)
- Annihilation 03: The Idu'ran - Completed (RELEASE)
- Annihilation 04: Fallen Brethren - Completed (RELEASE)
- Annihilation 05: Departure - Completed (RELEASE)
- Annihilation 06: The Daggerfang - Completed (RELEASE)
- Annihilation 07: Homecoming - Completed (RELEASE)
- Annihilation 08: The Wandering Shadow - Completed (RELEASE)
- Annihilation 09: Bio-Weapons - Completed (RELEASE)
- Annihilation 10: Newfound Enemies - Completed (RELEASE)
- Annihilation 11: Ussorus - Completed (RELEASE)
- Annihilation 12: Reawakening - Completed (RELEASE)
- Annihilation 13: Facility 14A - Completed (RELEASE)
- Annihilation 14: The First Step - Completed (RELEASE)
- Annihilation 15: Entrance Into Risk - Completed (RELEASE)
- Annihilation 16: The Breach - Completed (RELEASE)
- Annihilation 17: Last Stand - Completed (RELEASE)
- Annihilation 18: A Major Downfall - Completed (RELEASE)
- Annihilation 19: Planetary Incursion - Completed (RELEASE)
- Annihilation 20: Sentient Reality - Completed (RELEASE)
- Annihilation 21: Mysterious Revelations - Completed (RELEASE)
- Annihilation 22: The United Forces - Completed (RELEASE)
- Annihilation 23: Frontal Push - Completed (RELEASE)
- Annihilation 24: Edge of Annihilation - Completed (RELEASE)
Difficulty Levels:
This campaign contains 4 difficulty levels, ranging from Casual, Normal, Hard and Brutal. Your success in completing the individual missions on these difficulties greatly depends on your level of skill.
- Casual: A difficulty requiring little to no multitasking and micro skills, featuring less enemies and focus on story.
- Normal: A difficulty requiring minor multitasking and micro skills, featuring fewer enemies and focus on story and minor challenges.
- Hard: A difficulty requiring good multitasking and micro skills, featuring a high number enemies and focus on challenges and entertainment.
- Brutal: A difficulty requiring great multitasking and micro skills, featuring tremendously more enemies and heavy focus on challenge.
Troubleshooting:
You may have trouble opening these maps if you open them directly from the map itself. If you do have this issue and the map opens up as just an empty map, then I suggest you open it in the following way:
- Open up the StarCraft II Editor.
- Once finished, go to "Open".
- Find the map in your catalog, and select it. Using this method to open any maps from the campaign should fix any issues you have with opening them.
Music
You may notice some of the music in the campaign are not from StarCraft, in fact, I focused heavily on the use of soundtracks to bring the campaign to life. If you wish to see a full list of all the tracks confirmed to be used, click here.
Credits:
- Special thanks to the respected composers of the various different music soundtracks used in this campaign.
- Special thanks to Thrikodias for the awesome custom models and units used in this campaign.
- Special thanks to VastanX for creating the unique models for various Hero units used in this campaign.
- Special thanks to all those who play and provide useful feedback to help improve these maps.
- Special thanks to users JayborinoPlays, deltronLive, Redlerred7 xMasterKD and Palnai for playing and providing entertainment and feedback for this campaign.
Discord:
Enjoy Annihilation? Follow my official Discord, and engage in discussions about the campaign, or chat with me directly. Following this discord also gives you access to frequent updates and WIP showcases of my latest campaign project, A War Story.
Patch Notes:
No patch notes are planned for the campaign.
Videos:
In reply to dudkisc2:
thanks you ^-^ i will try it out and will come back in case none of the tip works but i trust you that they will work ^-^.
Ok, i did try it out, but it still shows the same bug, even in mission 11 as you mentioned
In reply to dudkisc2:
Hey there !
In the first place i want to thank you for your work, i've done the beginning of the campaign and i really enjoyed it. But here's my problem : like ZeusderErste, the dialogs etc... only show "param/value/[numbers]" in the 8th mission. I did what you explained above, ctrl+s, and i restarted the launcher and the mission but the bug is still here :/
I hope we can find a solution because i really want to see the rest of the story without skiping a part.
In reply to Jafaar__:
Have you tried launching Mission 08 through the editor directly instead of going through the launcher after making your changes? Not sure if that would make any difference at all, but it's worth trying. I'm trying to figure out why this bug occurs for you still.
In reply to dudkisc2:
I just tried it and this doesn't work either :(
In reply to Jafaar__:
I'll keep working on it. I have someone helping me atm. I'll try to see if I can figure out what the issue is and get it fixed ASAP.
In reply to thedodo1995:
Hi, thanks for your nice work, i had this problem but i found a solution, maybe it will help you to fix for everyone,
so i just open the map, save it on ther location as a "SC2 component files" type for be able to see the localisation files, copy the localisation files what i wanted (i took the enUS one) and then copied it on all language files available on the map, and works well. (and then reopen the map and resaved it as .SC2Maps)
I use this video for do this :
so maybe you just have to do this and reuplaod your file for everyone (dnt aks why this is happen for only this specific map, i don't know :/)
And again, nice job! :p
EDIT :
If i lauch the map from the Annihilation file (wich contain all missions), it dnt work anymore, but if i lauch the map from a separate, it works perefectly.
Idk why :p maybe it can help
In reply to anowond:
I'm aware of this fix, and to tell you the truth, when I uploaded the entire pack with all missions, I did exactly that. I was in contact with some people to test it for me and they said the Param/Value issues were fixed, but some people apparently still have issues. When I downloaded the map pack myself and used that version to test, the Param/Value bug were also fixed, so honestly I'm not sure why it's still causing issues for people.
In reply to thedodo1995:
okay, well thats not really important since we can fix this by ourselves :p
In reply to anowond:
True, but it's still quite a nuisance. Not everyone will think similar to you and look up the issue for a fix so the ideal situation would be to just have it working for everyone haha.
3 days ago i thought to myself I would download the campaign.
Now it's 12 hours after you've put all of the missions into one .RAR file.
Thank you so much!
In reply to kisscsaba182:
No problem!
Thank you for making a good campaign. I wish there was someone with this ability in Korea.
What is the ".DS_Store" file in the "Annihilation: Trivia Document" and how to open it?
In reply to chekagranati:
It can't be opened. Don't worry about it. DS_Store files are specific files that are present on Mac computers. They are added when you have files contained in folders and the file merely contains meta-data and attributes about the folder that it resides in.
They are added automatically. The only usable file is the Trivia Document itself.
I love the Trivia List/Development Notes. I'm kind of sad that the Annihilation Side-Ops never came to be. It would've been cool to see the formation of the CPG, Idu'ran, and R.S.S.I.
In reply to CerberusSC2:
Glad you found it interesting!
Yeah. It was a project I was really excited about initially. As I was working on the campaign, I knew I wouldn't be able to expand on everything. This would be a nice way to dive deeper into the factions featured in the main story. But alas, times change and I had other ideas I wanted to pursue instead.
In reply to dudkisc2:
Yeah. I'm interested to see where A War Story goes.
I'm at the end of mission 10 and I've run into a snag. I'm at the part where Nassarin is chasing me and I need to drain energy from the two generators to open the door to the ship to escape. However each time I siphon the generators, they don't stay drained but regenerate their energy over time, so they're never both empty at the same time (so the door never opens). Am I missing something that makes this beatable, or is this just a bug?
In reply to jake__dk:
The key to this section is to simply have none of the generators have full energy. When you drain both of them, the big gate on the upraised area becomes vulnerable and can be destroyed. (It doesn't open by itself)
It doesn't matter if the generators have energy, as long neither of them are completely full.
any chance on creating a campaign launcher to make it more accessible?