SC2 Art of Defense
Use melee techniques to defend your base from waves of incoming attacks. Beat all the waves to win the game in Co-op mode or survive longer than the other team in versus mode. The tech tree is the same as a standard melee game but the cost and build time have been adjusted for a less macro intensive game.
Art of Defense map with the following features:
- Choice of Co-op, Versus, or Battle (currently with 6 players)
- Choice of starting resource (2x, normal, or half)
- Choice of difficulty: Junior (1 upgrade, 1.4x time between waves), Easy (1 upgrade, 1.2x time between wave), normal (2 upgrades and all teched), hard (3 upgrades and all teched)
- enemy units upgrade over time (base on difficulty)
- 50% build time for tier 1 buildings (excluding base defense + production buildings)
- 100% build time for tier 2 buildings (excluding production buildings)
- 200% build time and 200% build cost for tier 3 buildings (excluding production buildings)
- 50% build time for units
- 50% faster larva spawn time
- larva cap at 5
- 99 upgrades with increasing cost and build time
- 21 upgrades for Terran building armor, neo frame, and hi-sec missle
- upgradable base defense
- useable abilities in bunker for ghost and scv
- ability to load zerg units into the bunker
- multiple unit types in attack waves (unit mixture similar to those in melee games for stronger pushes)
- timer and unit type warning (with icons!) for upcoming wave
- attacking units uses abilities, and sweep scanner once in a while if you are cloaked or on the edge
- Terran and Protoss are able to build on creep (make the game more zerg friendly)
- Protoss able to chrono boost allies
- Resource Sharing Option
- Bounty for killing enemy units
- Scoreboard to show each player's unit kills
Things that are in progess are:
- Heroes (for players to build and as attack wave)
Any suggestions are welcome.
- The map is beatable on Normal/normal with all Zerg, Terran, and Protoss. (I did it myself)
the map is still playable it's uploaded on the US West server
Because of my 40 hr classes per week, and 60 hrs of hwk I do not have any spare time. If anyone wants to take over this project, just PM me
how to download this map?
where to download?
sooooooo.... what happened to this map? Did you decide to give up updating it? If not, do you think you could give it to someone else to work on? I know alot of people really liked this, at least before you changed it so you couldn't block the middle off lol.
patch plz ;(
last patch in SC2 broke you map, plzplzplzplzplz patch!!! i love this map!
First few weeks of school is kinda hectic so haven't really had to work on it. Might take awhile for it to come. Sorry for the wait.
Is version 2.0 coming out?
Really great map, but someone know the title of the music please? I search it but don't found it :s
Hey, could you post the most currentfile here if you're not working on it anymore? Thanks!
Spent over an hour playing this with one friendly AI on junior, only to find that the map glitches at wave 48/49. Please fix.
omg this map is so hard couldn't get past wave 13 last night btw anyone have a replay of beating it or getting close?
For the Dark Archon, you actually have to add an ability on the dark archon itself so that it merges.
Also you have to create and destroy different actors for the merging.
hey phyzx did you add the dark archon in this map? Nvm i see but how did you construct the merging animation for it? Please tell me
Hi my last game i just play i almost defeated this game again but at end, one my ally just nuke up my base and snipe all my scvs...By any chance can you make the nuke and snipes not hurt your ally. and beware of "Konman" guy who kill u for fun...
To zoom out, don't use distance, use field of view instead. Increase the field of view to zoom out and decrease it to zoom in.
A lot of changes have been made, the income should be more than enough even without the terrazine.
Terrain upgrades have been nerfed so that it's more fair for all 3 races.
I like this map a lot.
And I have a question about the Editor. How do you make sound to work when zoomed out more than the default distance of 34, like on this map? Thanks.
Couple of more bugs I found. The battle cruiser hero unit can still attack allies, and the tank hero doesn't require resources to siege.
Also, this link doesn't work: http://www.sc2mapster.com/maps/sc2-aod/pages/gamma-changelog/ I get a, "We're sorry, you've attempted to access a page that you're not allowed to access."
I'm not sure if he won but he kept going by him self. Everyone but him left after he destroyed everyone's base.
Anyways, thanks a bunch! This will prevent people like him to do this again. :)