SC2 Art of Defense
Use melee techniques to defend your base from waves of incoming attacks. Beat all the waves to win the game in Co-op mode or survive longer than the other team in versus mode. The tech tree is the same as a standard melee game but the cost and build time have been adjusted for a less macro intensive game.
Art of Defense map with the following features:
- Choice of Co-op, Versus, or Battle (currently with 6 players)
- Choice of starting resource (2x, normal, or half)
- Choice of difficulty: Junior (1 upgrade, 1.4x time between waves), Easy (1 upgrade, 1.2x time between wave), normal (2 upgrades and all teched), hard (3 upgrades and all teched)
- enemy units upgrade over time (base on difficulty)
- 50% build time for tier 1 buildings (excluding base defense + production buildings)
- 100% build time for tier 2 buildings (excluding production buildings)
- 200% build time and 200% build cost for tier 3 buildings (excluding production buildings)
- 50% build time for units
- 50% faster larva spawn time
- larva cap at 5
- 99 upgrades with increasing cost and build time
- 21 upgrades for Terran building armor, neo frame, and hi-sec missle
- upgradable base defense
- useable abilities in bunker for ghost and scv
- ability to load zerg units into the bunker
- multiple unit types in attack waves (unit mixture similar to those in melee games for stronger pushes)
- timer and unit type warning (with icons!) for upcoming wave
- attacking units uses abilities, and sweep scanner once in a while if you are cloaked or on the edge
- Terran and Protoss are able to build on creep (make the game more zerg friendly)
- Protoss able to chrono boost allies
- Resource Sharing Option
- Bounty for killing enemy units
- Scoreboard to show each player's unit kills
Things that are in progess are:
- Heroes (for players to build and as attack wave)
Any suggestions are welcome.
- The map is beatable on Normal/normal with all Zerg, Terran, and Protoss. (I did it myself)
In what phase of creation the map is? When it will able to download?
Would I be able to get the footprint and put it on a unit like destructible rocks?
There are doodads for prevent ground pathing and a brush under the 'pathing' tab for no fly zone. I would imagine that both together would make all units unable to move though it.