SC1 Episode 2 - Overmind
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Starcraft: Mass Recall has moved!
for the latest versions, click here to visit the new project page
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Starcraft: Episode II - Overmind
the complete Zerg campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
also check out the project thread at TeamLiquid
The second installment of the classic Starcraft campaigns. Uses the same mod file as the previous episode, and again, credit for the mod goes to MavercK. Also thanks to Ultraling for his initial work on the Terran episode, and GnaReffotsirk and others for the amazing unit models.
Features
- all 10 original missions
- original SC1 units and structures with original stats, including custom models
- original SC1 Zerg soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
"Artistic License"
(some notable differences from the original campaign)
- Lurkers! Because who doesn't love Lurkers?
- Mission 5 "The Amerigo" - yep, like it or absolutely hate it, the third person "shooter" action is back
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below). For older versions, check the "Files" section.
English version
- Map pack - v1.5
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher - v1.1
French version
- Map pack - v1.03
- Mod file - vC.3.3
- Campaign Launcher - v1.1
German version
- Map pack - v1.5
- Mod file - v4.7b
- Campaign Launcher - v1.1
Episode 3 - German
Russian version
- Map pack - v1.04b
- Mod file - v4.2
- Campaign Launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Remake by Jones
- The original mod "Starcraft 2 Brood War" by MavercK
- with additional tweaks by christdaugherty, Superfield, Jones, Telenil, Jimm
custom models/textures
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- GhostNova91 (Devourer, Raszagal / Female High Templar, Duran portrait, Protoss / Xel'Naga Temple, UED flag)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon, Duran hero icon)
- Thrikodias (Observatory, Psi Emitter, Xel'Naga Stasis Cell)
- Alpha & Omega Squadron decals by TooMuchTuch
- Third Person Shooter engine by martinolsson
- easy difficulty & other miscellaneous tweaks by Telenil
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- as always, thanks to Hati for his SC2 Localizer
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Trainstation PT.2", "Guard Down" by Kelly Bailey (The Orange Box Original Soundtrack)
- "The Maw", "Under Cover of Night" by Martin O'Donnell & Michael Salvatori (Halo Original Soundtrack)
- "Chapel of Evil" by Russell Shaw (Fable: The Lost Chapters Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
As always, thanks for the feedback and bug reports and all that. We're on it...
There seems to be some misunderstanding about the Protoss episode: it won't be coming out yet. By the time the Terran episode was released, most of the work on the Zerg episode was already done, so the three weeks between the releases don't really tell you anything.
As for the Hydralisks and other units' damage penalties, they're the same as in the original Starcraft, where the penalties just aren't visible. http:wiki.teamliquid.net/starcraft/Explosive_Damage#Explosive_Damage:
"Explosive damage is found on a variety of units, including the Siege Tank, Missile Turret, Dragoon, and Hydralisk, among others."
"Units dealing explosive damage deal 100% to large units, 75% to medium units, and 50% to small units. While units dealing this damage type are not ideal at attacking small units, the damage modifier vs. the unit size is not as perverse when compared to concussive damage. Several units that deal explosive damage also deal splash damage, mitigating the damage modifier against small units even further."
Very good work this, some things bother me though, and they should be fixed I think. Hydra's damage type where like marines in the original, that is to say, they did 10 damage versus everything. Now they only do 5 vs light, which is a huge nerf. There are several damage-mistakes like this, and i would love to see them fixed. There are also several maps where upgrades don't work for your heroes/Hunter killers. I also hope you will turn the Norad II into how it was, because i loved flying around with it one-shotting everything with its 50 damage-gun.
maybe the reason why the protoss campaign is taking so long is becuz there probably trying to find portraits for Aldaris and Fenix, as most of you may or may not know Aldaris died in BroodWar and since this is a remake of SC1 into SC2, there wasnt a portrait that fit for Aldaris in SC2 unlike Tassadar and Zeartul. but thats just my guess, maybe they'll use void ray face for aldaris but i cant wait to see how he will look like in the campaign :D
just beat the campagin and i almost beat the whole thing without any broodWar tech from missions 1 through 8 but alas i was forced to use it on missions 9 and 10 its almost impossible to beat it without BroodWar tech becuz of how hard and smart they made the AI now, either way i believe BroodWar tech should only be used in the Brood War series since thats how it is in the Original but all in all great job guys on all of this thus far i love how u guys added a bunch of cool looking doodads here and there to give the missions more Zerg/Protoss/Terran kind of feels and hope u guys work out the kinks in both Campaigns after the Protoss Campaign is finished of course and keep up the amazing work you guys rock.
@twisty49: Go
The campaign is harder than the original, but very doable... try this on most missions: put up a lurker line of about 7+ lurkers in front of your main army, then mass up on lings/hydras and add in whatever else you want. The AI isn't too bright and lurkers can kill the AOE units while your main army suffers minimal casualties.
Hydra dmg reflects the original SC damage system... there was base damage, and a possible reduction based on unit "size"... dmg bonuses did not exist in SC1, only penalties. And yeah archons were brawlers in SC1 as well ;) Hope this helps
just been trying to scrape through the Zerg campaign...you guys r right its brutal hard...anyway i dont remember Archons having so much AOE in SC1...with Reavers pwning most on ground units they dont rly need more aoe do they?
edit: yeh whats with Hydras? they used to mop up lots for lunch...whats the dmg modifiers for? eg light armor
The authors said it would be longer this time. No more details, but hey, what matters is that it will happen eventually.
@Klunc: Go Well they just keep saying it,and by the way,the terran campaign was released on 10th of April,and the zerg camaign on 21th of April.Basicly the protoss campaign is gonna get done in just some days,since it's 5th of may.
@Sandwraith05: Go
How do you know?
Don't worry.The protoss campaign is gonna get done in just some days.Less than 3 i think.
Hey, so i found a very minor what i wouldnt even call a bug, but before you have a Lair, when u hover u cursor over the overlord upgrades, it shows the destination for the name "Lair" on the info for the upgrades and whats required to get them.
PLEEEEEEEEEEEAAAAAAAAAAAAASSSSSSSEEEEE give us the Protoss campaign soon! I beseech you!
Noticed a couple bugs.
Units do not attack Reavers unless specifically instructed too. Units are even choosing buildings to attack over them.
In the level where you have to stop the Dark Templar from escaping char the mission does not fail if they reach any beacons allowing you to just pull back to the main mining base at the begining and macro up.
Also the hydralisks just feel incredably weak. The way their damage is set up is slightly confusing.
Other then that it's great! Keep up the good work!
@Lleflyn: Go
It will, but it takes a short time for it to pick it up. I was confused at first too, but it works like a drone mining minerals, so it takes a few seconds.
Hm... I'm having a different problem on Mission 2 than everyone else. My drone won't pick up the Chrysalis!
@Mayson620: Go Yes,there will be releasing the protoss campaign very soon,and yes there will be a brood war campaign.Read the past 4-5 comments.
Are u guys planing on releasing protoss campaign too? how about brood war campaigns?
@Telenil: Go Glad to here that :)!I love protoss!It's my favorite race all the way from sc1!Thanks for the answers!I am totaly gonna love the next 4 campaigns!
@Sandwraith05: Go
Soon™
Four more small bugs/glitches:
Do you plan to allow the training of Dark Templar in the protoss campaign? It would be a very nice addition for mission 7, 9 and 10, where they are supposed to support your forces.
And we will care about balance after all 6 campaigns are done! :D
Uhm,when is the protoss campaign gonna get done?And also is there gonna be the brood war campaign too?