SC1 Episode 2 - Overmind
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Starcraft: Mass Recall has moved!
for the latest versions, click here to visit the new project page
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Starcraft: Episode II - Overmind
the complete Zerg campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
also check out the project thread at TeamLiquid
The second installment of the classic Starcraft campaigns. Uses the same mod file as the previous episode, and again, credit for the mod goes to MavercK. Also thanks to Ultraling for his initial work on the Terran episode, and GnaReffotsirk and others for the amazing unit models.
Features
- all 10 original missions
- original SC1 units and structures with original stats, including custom models
- original SC1 Zerg soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
"Artistic License"
(some notable differences from the original campaign)
- Lurkers! Because who doesn't love Lurkers?
- Mission 5 "The Amerigo" - yep, like it or absolutely hate it, the third person "shooter" action is back
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below). For older versions, check the "Files" section.
English version
- Map pack - v1.5
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher - v1.1
French version
- Map pack - v1.03
- Mod file - vC.3.3
- Campaign Launcher - v1.1
German version
- Map pack - v1.5
- Mod file - v4.7b
- Campaign Launcher - v1.1
Episode 3 - German
Russian version
- Map pack - v1.04b
- Mod file - v4.2
- Campaign Launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Remake by Jones
- The original mod "Starcraft 2 Brood War" by MavercK
- with additional tweaks by christdaugherty, Superfield, Jones, Telenil, Jimm
custom models/textures
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- GhostNova91 (Devourer, Raszagal / Female High Templar, Duran portrait, Protoss / Xel'Naga Temple, UED flag)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon, Duran hero icon)
- Thrikodias (Observatory, Psi Emitter, Xel'Naga Stasis Cell)
- Alpha & Omega Squadron decals by TooMuchTuch
- Third Person Shooter engine by martinolsson
- easy difficulty & other miscellaneous tweaks by Telenil
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- as always, thanks to Hati for his SC2 Localizer
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Trainstation PT.2", "Guard Down" by Kelly Bailey (The Orange Box Original Soundtrack)
- "The Maw", "Under Cover of Night" by Martin O'Donnell & Michael Salvatori (Halo Original Soundtrack)
- "Chapel of Evil" by Russell Shaw (Fable: The Lost Chapters Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
I got some problems to report Mission 2: It seems that the Hunter killers do not benefit from weapon upgrates Mission 10: The khaydarin Crystal may appear somewhere arround the zerg base before the temple is destroyed For Infested Kerrigan, the melee attack is ok, but the range attack seems not benefit from weapon upgrates. There is also a problem of the Devourer, the weapon ungrates seems not correct for Devourer (If you ungrate airweapon to level 3, the Devourer's attack weapon will still be in level 1). Moreover, the Devourers are not able to attack units like Observers even is those observers can be viewed. Anyway, awesome work
@Telenil: Go What did you did on the 9th mission?It's extremely hard!I tried to mass mutalisk then go for guardians and devourers but the carriers and archons are just sooo damn strong!For example,i have 26 mutas,they attack my mutas with 4 scouts,1 just 1 carrier and an archon,and i end up with 10 mutas!Pls tell me what did you did cause i am getting confused.
PS:What i actually do in sc1 is kill all the protoss and then the drone can mine there with no protection whatsoever.And yes i did it with air.
actually i tried loading a saved game and heres what it says word for word: The mod data loaded does not match the mod data which was originally used to play this: and it always says that every time i save a game and try to load it up so again if you guys could look into that or tell me if im missing something what would be great.
hi great maps so far but i have run into a minor annoying kink in the Zerg maps and even the Terran ones, every time i try to save the game and load it up it says: mod file dose not match the mod for this game. if you guys could look into that, that would be great, and btw yes i have the sc1 mod in the mod folder i downloading it when i got rebel yell and placed it in there.
About zerg mission 8: the DTs do fight their way through, if they run past your army, then you're probably too close to the end of the canyon. The level is practically impossible without lurkers, I didn't want to use brood war tech (and did the entire terran campaign without it) but by the end of the zerg campaign the zealot phalanges are too powerful to be repeled without them.
Additionnal bug reports: - Scouts and arbiter aren't affected by air weapon upgrades (only carriers seem to have increased damage) - Guardian attack prompt no response at all, units that are attacked by them stay idle until they die. They will attack the guardian if it comes in their aggro range, but never retaliate or flee.
Mission 9 and 10 were very challenging. Terran 7 and 8 were hard, too, but the final zerg mission felt far more rewarding due to the air/AoE waves, which meant muta deathcloud or mass units a-move didn't cut it. Intense fighting, macro on 4 hatcheries and continuous battles against various protoss strike forces: to me, the best missions in the remake, hands down.
Thank you for the awesome maps!
The campaign is awesome!I just passed through the 8th mission and really,it was a challenge!First i thought hydras can do the job,like in sc1,but the rievers,and the templars totally decimated them!It was also really hard to split my hydras on 3 locations!Even my whole group was barely fending of an attack!The Protoss were just to good!Then i made 5 lurkers at each location and it made it soooo more easy!If anyone haves trouble with this mission,just use lurkers!They'r so good!Anyways,then i decided to do mutaling,and it did work pretty well.I just used the mutas to pick of the rievers and the templars,the lings did the rest.I didn't even need many mutas,12-14 did the job.But they still were some bugs during the campaign.I'l list those that i found:
1.The Scourges don't cost anything unless suply.
2.On mission 9 the crystal somehow spawns in my base after a few minutes.
3.I couldn't infest Jimmy's Command Center on the 5th mission.I already know that the queens are bugged,but the "spawn broodling"ability seems to be working fine.
4.There are infestor upgrades on the queen's nest,not queen upgrades.
5.The Kerrigan portrait doesn't apear,on that little window witch displays your unit's health and portrait,also if you click on it it selects the hero.
Everything else seems to be working fine.I can't imagine how awesome is goin to be the protoss campaign!But please make the dragoons look different.They'r design kinda sucks.
PS:Sorry for bad english.
eh. mission 2 still won't work :S
Hi, Great job with the campaign, I can see it's really the best sc1 to sc2 mod i've seen.
These maps are identical to the original, When i play on the campaign i feel that i'm playing SC1 like when i was a kid, but in starcraft 2 with cool graphics.
Now somethings i want to point out: -Devourers fire rate is way too slow, i remember in brood war they were slow, but 5.6 (idr) is way too slow I think, i might be wrong tho. -Scourges don't spawn in pair and they cost no mineral. -Spine Colony projectile doesn't disappear (it might be a problem with my graphics i think) So idk.
That is it, but owell yesterday i finished the campaign, it was hard but Worth it...
Good job with the campaigns so far! It's really well done, but...
-Scourges don't cost a thing, and they don't spawn in pairs. -Queen's Nest is showing Infestor upgrades. -I'm sure you already know, but Mission 9, the bug where the Khaydarin Crystal shows up at your base for no reason... -Also in Mission 9, the expansion below the body of water at the Northeast corner of the map, you can't build an extractor there since the terrain is actually blocking the placement of the building. -Though it should be looked into if possible, the scourges barely move apart when they clump up together like mutas and other air units.
A minor "hotfix" should be available momentarily, once it gets approved. A more thorough update will be coming sooner or later.
jankulit:
Sounds like the issue definitely has something to do with the Chrysalis/Khaydarin Crystals. See if the new update helps.
Wunterwaffen:
Not yet. =P
Ultraling when I use the SC2 editor and press control + f9, this appears:
TriggerAddEventUnitProperty (gt_Emitter2, null, );
When will the Protoss campaiggn be done? I'm dying here!
It's done and still not working. I really think it's all because of the beacons which makes the maps unstable for me. because mission 2, 9 and 10 has beacons which has to be reached to win :) damn i really want to play this :( and also the dragoons and the reaver still has no models :(
i've also downloaded that so many times :) but i'll give a shot again :) hm does it have something to do with the fact that my SC2 in enGB and version 16117? :)
jankulit
Take this file and place that in the Mods folder of your Starcraft II directory. http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/files/6-sc1-mod-v1-02/
Same folder where Blizzard dependencies are located.
ok i was able to enable permissions but when i start the game it's still the same, so many missing files like the dragoon and reaver texture. :( what MOD file do you think i'm missing here? and if possible where can i get that? :)
hm i can't seem to find where i can enable the administrator privileges :( do you know where i can find it? i'm using win 7.
jankulit
It sounds like you need to enable administrator privileges. With that error, Galaxy Editor has no permission to create the folder it needs to and Windows is blocking it. Could be related to the mod files missing as well.
I tried starting it in SC2 Editor via Test Map (Ctrl + f9) but it still does not work and it says Error: Unable to create directory 'C:\Program Files (x86)\StarCraft II\Maps\Test/' System Error: Access is denied. I think i have a missing file. Also the dragoons, reaver and shuttle looks just like white balls which attacks (except for shuttle) on the other missions which i am able to play. Help me please :) Mine is enGB.
I also read in the previous comments that grenegg also had the same problem as i am :) except for mission 8 :)