[Type] | | [Vers.] | | [Stat.] | | [Name] | | [Desc.] |
Math - Arithmetic | | 0.2 | | Unstable | | Cycle Down | | Decrements an integer variable by 1, but keeps it within a given range. If this increment causes the variable to be lower than the Min value, the variable is reset to the Max value. |
Region - Traceline | | 0.2 | | Stable | | Draw Traceline | | Traces a line from the camera to the targeted point. Use Target Player to choose which player can be hit by the traceline. Commonly you'll want to set the Camera Position to the source unit, Camera Height to the height of the source unit + the camera height offset, and player to the player you want to be using the traceline. If used before using Set Traceline Source Unit in a TPS/FPS game, you could end up killing yourself. If you don't know what a Traceline is, you probably don't want to use this function. Traceline currently supports up to 8 players. |
Region - Traceline | | 0.2 | | Stable | | Debug Traceline | | Displays the last XYZ and unit targets for the player to all players. Best used directly after the Draw Traceline function. Traceline currently supports up to 8 players. |
Region - Traceline | | 0.2 | | Stable | | Set Traceline Source Unit | | Sets the Traceline Source Unit. This will prevent the Traceline function from detecting that unit for the player. Traceline currently supports up to 8 players. |
Region - Traceline | | 0.2 | | Stable | | Set Traceline Range | | Sets the Traceline Range. Traceline checks every 0.5 steps, so use intervals of 0.5 or it may not produce the desired result. Traceline currently supports up to 8 players. |
UI - Boss Bar | | 0.1 | | Stable | | Display Boss Bar (Modal) | | Creates and shows a boss bar that looks like the default Modal dialogs near the top of the screen. |
UI - Boss Bar | | 0.1 | | Stable | | Set Boss Bar Title and Portrait | | Sets the Boss Bar Title and Portrait for the chosen players. Must use an existing Boss Bar. Not fully tested; recommend you use the player group you used to create the Boss Bar originally. |
Custom - FPS/TPS | | 0.2 | | Unstable | | Create FPS/TPS Weapon | | Creates a custom "weapon" for use by any player with the chosen ID number. ID must be between 1 and 100. Useful for creating FPS/TPS style weapons. |
Custom - FPS/TPS | | 0.2 | | Unstable | | Use FPS/TPS Weapon | | Uses the currently selected FPS/TPS Weapon for a player from the position of Unit_Control, checking the conditions of the target unit/area (Please note that the Target Alliance setting only works for Splash enabled weapons). This function makes use of the Draw Traceline function to aim the shot. Set the Camera Height to your camera's z offset. Will not work unless you have used the Set FPS/TPS Control Unit function to choose the source unit. Usually it's a good idea to set both the Traceline Source Unit and the Control Unit to the same unit for the player. |
Custom - FPS/TPS | | 0.2 | | Unstable | | Setup FPS/TPS UI | | Hides the default game UI (excluding the Menu Bar and Tip Alert Panel) and creates a window that displays the Control Unit's health, the Energy Unit's health, and general weapon info. The Control Unit and Energy Unit settings will override existing settings for that player. |
Custom - FPS/TPS | | 0.2 | | Unstable | | Setup FPS/TPS Crosshairs | | Creates a Crosshairs Dialog at the center of the screen for the player. It is recommended that you use Crosshairs X/Y equal to that of your image. |
Custom - FPS/TPS | | 0.2 | | Unstable | | Refresh FPS/TPS PlayerInfo | | Refreshes the PlayerInfo dialog for the player. Useful in a trigger that loops every 0.0 real time seconds. |
Custom - FPS/TPS | | 0.2 | | Unstable | | Set FPS/TPS Control Unit | | Sets the FPS/TPS Control Unit for use in the Use FPS/TPS Weapon function. The Type parameter determines what type of unit it is setting. |