Retribution 2015
Retribution 2015
The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.
Speed Bonus == (BUGGED)
If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.
Tower Types
Energy: Focuses on slowing down the enemy while 1 target lasers take the out. Munitions: Faster single target shots or slow high/splash damage shots. The railgun chains have a huge range being able to cover most of the map. Bio: Mostly painful splash damage with low range.
Monster Types
Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!
Retribution
Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!
Nuke Meter
When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.
Thank-Yous
- Hathoron (Sgat from sc3 mapster) for his valuable QA work
- Raithwall for getting this map published on EU servers
- Ciopo for his awesome "skills of a programmer"
- Crypto on Bnet (And his wife!) for QA work
- Meeko on Battle.net for map suggestions
- OneTwoSC on You Tube for your awesome tutorials
- Molsterr from sc2Mapster for his help with turrets and campaign models
- Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
- Vexal from Battle.net for hotkey and armor type notification suggestions
- KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments
Next Version Ideas / Concepts
- More things to do, especially in later levels
- Multiple upgrade paths for each tower
- game mode: reverse, mobs spawn from temple and moves toward top, shared income
- game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
- game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
- game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player
Ending
Need to create a cool ending
Unit upgrades
Problems/To Do
- Many upgrade actors are not changing to the new actor.
- Some prices are not reflecting the correct value.
- Currently working on a method to send units against opposing team.
- Frequently adding new towers.
Ghost, check your pms when you get a chance, have a replay for you. Thanks for the great map and keep up the good work
@Alex
I do all my testing with either 1v1 or 2v0 and have never seen this on play through tests. I have also now watched 8 battlenet replays of 4.45 and not seen a single issue
I need a replay of you experiencing this bug, its not that hard to upload here.
@Aceykid
Thanks man. I do need to take a break though. been working on this a lot because the wife is out of town for the weekend :)
i don't have a replay, but the map can't be play with less than 3 players. with 3 players left, everything seems normal, if only 2 players left, boss hp bug appeared.
VeridianEntropy, may I ask a question(besides this one)? Why are you so freaking awesome!? A fantastic map, talking to your community and fixing bugs as the show up. We need to put you in charge of the new Dawn of War 40k MMO. Or at least on the team. ;-) Will have to play 4.46(or higher) tomorrow, got some 2v2's to do with a co-worker I promised.
Just published 4.46:
all fixed.
there was no verifiable problem with the boss hp, and i would still love to see a replay in 4.45 with the problem. I did however see that the scaling would not account if a player left so i fixed it
ok I've watched 6 replays of boss fights in 4.45 and haven't seen any bugs....
what gives guys?
Played through with people on both sides.. boss health bar worked great.. but only shows health on all.. im sure thats intentional.. wave 49 is still tough. solar reactor, 10 implosion and a liquifier.. still bled two in the red. Though i defeated the wave 50 boss this time.. boss 40 seemed really easy. This was with only two players on my side and I was being fed to about 650 kills.
Replay even
i need a replay please guys i cant reproduce this bug so far all bosses ive seen have been right on
Been playing but haven't experienced that yet on level 10 and 20 bosses. Haven't had a game go longer than that though.
just tried another game. v4.45, normal diff. full team both sides at the beginning, 2 players left on the same team before the 1st boss, boss has no HP.
v4.45, easy mode. kerigan and bosses after her has no HP when there was two ppl left in the game (my teammate and me on the same side, others left before boss round).
Rizzilio & Tinomony:
you were playing 4.45? what diff level? do you have replays?
i just played through it on normal and it was fine
Boss #2 for my team also had no HP displayed; In fact he was invulnerable. Most likely was due to the recent update where you balanced the bosses based on the number of players.
I'm not looking for the wave to start as soon as the current one ends, but to have it go to that team's building phase immediately after they beat the wave instead of waiting for the other team to finish. That way juggling is a non issue since we build during the same time so won't need building/selling during the wave. If a ready button is implemented then the team can start the next wave faster, but still be on a timer to keep one player from holding everybody up.
Issue with choosing which side you want to be does not work in a full lobby. Cant switch to what someone already has. Even if you wanted to trade with someone you cant.
Yeah so i just wanna say upfront I <3 this game very much. Now to business...just played and boss #2 had no hp. My towers fired on him but he had no displayable hp and needless to say the hp HUD didnt work either.
If we go for the speed option... doesn't that makes juggling a non-issue? Like, let people juggle for all they want, you ARENT getting speed out of juggling...
Or, allow Building and selling all the times:
If you build during a wave, disable selling. If you sell during a wave, disable building.
I like the race option mentioned earlier. I do spend a huge amount of my time waiting for other players to finish a wave with nothing to do. I don't like the building during a wave as has been stated for the juggling reasons. But having speed become a factor in winning then you'll also see a lot more people wanting the to play in the top four positions to keep leaking to a minimum. It would also, in my opinion, make the huge mazer's look for more efficient builds to win.
It would just be nice to have more incentive to beat the other team other than just the fact that they're the other team.
Would very much like to get this up on EU servers, ho do I do this?