Twilight Reckoning (Protoss Campaign)
Still in progress.
Description
A 5-mission Protoss campaign based on the events in Enslavers: Dark Vengeance. The campaign begins with Zeratul's warband conducting a routine recovery operation on Aiur. Ulrezaj will feature as the primary antagonist.
Expect relatively high-quality terrain. Feedback is welcome!
Requires HotS to play.
A note about difficulty: The difficulty in these missions should be similar to Brood War, where there is only one difficulty setting. Most custom campaigns try to be as challenging as possible and are designed for veteran players, but I try to make the difficulty as similar to the official Blizzard campaigns as possible.
Instructions
- You need to extract all the maps, and place all the maps in the following directory within your SC2 folder:
(SC2 installation folder)\Maps\Revolution\Episode II - Protoss\ - Run the map.
You can do this by right-clicking the file, and selecting "Open With..." then choose StarCraft II\Support\SC2Switcher.exe
Alternatively, you can open the map with the SC2 Map Editor, then pressing "Test Document". Make sure you close the editor while you run the game, because these maps can be quire resource intensive. - Enjoy!
Missions
Note that this campaign is a work in progress. The first two maps have been uploaded.
- Reclamation
- Zeratul conducts a routine recovery operation on the ruined Protoss homeworld.
- Hung Jury
- A perversion of justice. The pitiful Terrans must be eradicated.
- (WIP)
- The sacred Khaydarin Crystal must be retrieved at all costs.
- (WIP)
- (WIP).
- (WIP)
- (WIP).
Changelog
First release.
What's Next?
Currently I'm happy with releasing the first two maps. Missions 3 and 5 are almost ready. Mission 4 is still in the planning stage.
By the way, check out the prequel to this campaign here: http://www.sc2mapster.com/maps/endgame/
Hey Red, I know you're out there still ;)
Where is mission 2? The Download link is only for Mission 1.
@njordys: Go
Yep, I am actually working on it during my spare time. 2 additional missions are fully complete, I am still working on mission 4. Missions 1 and 2 received some improvements as well.
In addition, I re-made Prime Resurgence (v2.0!) as well as a side project, which I will release together when I'm done.
I thought this was very nice. Will you continue this campaign? :)
Thanks for the comments. I thought I'd try something new with the Shakuras wasteland terrain and give it a relatively open / wasteland feel, not sure how well it worked out.
I took my inspiration from some of the official WoL Blizzard maps on that tileset, most notably Shakuras Plateau (any players remember this map?!) and New Antioch.
These are still in working stage so I'll probably make various modifications and improvements as time goes on so do let me know how the difficulty, AI, and special units are. (Especially if there are any units which feel overpowered/underpowered/difficult to use/buggy.)
Oh and with mission 1, did you try the Dark Templar, High Templar and Archons? They're pretty souped up.
Mission 2:
Aww,only ordinary stalkers here. But still alot of fun. Like the new air units you get in this mission. I like it that you modify and add new units, it makes the build and destroy feel more fresh :)
This continue the fast paced and hectic gameplay that is fun and exciting. Again it is quite easy to defend but I had to try some attempts at attacking my enemy.
The desert could need a little terrain love thought, some areas are a bit to open.
Mission 1:
Fast paced, frenetic and fun. I like this.
Had a lot of fun with the stealthed stalkers and the warp gates. It was fairly easy to defend but I must admit that it took some attempts to destroy the enemy base. And they always rebuilt, those bastards :P
Bonus points for reviveable hero.
I added to the CCI page. Once I get my PC back I looked forward to playing this campaign! I enjoyed Prime Resurgence.