Operation Recovery I
Alternative name: Operation GTFO I
A team of specially trained marines answer a distress signal and loss of contact from the site of Operation Zeus, a top secret dominion operation site where Dominion war weapon Zeus is being developed. You are to see 'nothing', read 'nothing' and remember 'nothing', go in, find out what happened, and report back. But when your lives are at risk what will you do?
Part 1:
Minimum requirement of players: 2 (solo only atm till beta (which will take a while)) Maximum number of players: 2 (may change)
This game features: Night time lighting (flashlights enabled), WASD control system, Objectives (some of which can be undertaken seperately to save time), Projectile systems Custom interface Constant updates Special Minigames
It may look like ive completely ditched this project but quite the opposite. Ive started the whole thing again and it may take a while for me to get the right feel for the game to progress.
Sorry for slow update
kk well my sc2 has royally screwed up so ill fix it and ive decided to clean up all my triggers and make it coop
im still doing it but ive stopped for now and just thinking of getting out something i can finish faster for.. cofidence i suppose? Am going to do a minigame, week max to do it i spose.
k. i probably wount read your next responce for... a few weeks but are you still making this map? or have you quit
ah man dont worry bout that.... tbh, im having a hard time putting work into this, im gonna bumbed out for the next couple weeks cuz its end of term and alot of stuff is stacking up
.... proper word, uh... (hard thinking)... in active in this site. but i will try to keep reading this
dormat?
i might be going dormat
awesome... io reaaly cannot wait
yus :)
so i see, i must have not been paying attention when i wrote that. so you mean once you do that youll realease the beta
no wai, ill tell u what ive got planned for beta (besides for whats planned for next update)
Up to 5 different guns (two of which have been done) All with secondary weapon functions
50% map content finished (remember this is only part I of this map.)
Coop finished
3 Abilities
Range units (these units will be firing projectiles so it is possible to dodge them adding an element of skill and timing into the game. The problem is, i dont know how to do this properly yet :D, when i get the time im gonna look around into it, shudnt be too hard).
Thats only for beta
My map is far from finished :)
thats a bout it! all you need to do once youve finiched that is the map and maybe a few tweaks
Update:
Done: Beginning Cinematic (short, ill be extending this into explaining the full story line including doom theme musics and the sort).
Ammo Clips
Mark I Plasma Rifle
Tutorial System
To be done:
Abilities and the accomabinied UI
Secibdary weapon functions
Not much left!?!?!?!?!!?
lol...
oaky then im looking forward to it
im bogged down for the week in depressing test results and will postpone the update till the end of the week.
Done: Objective (as promised)
Mark I Plasma Rifle
Tutorial System
To be Done:
Ammo clips, Abilities and the accompanied UI which may or may not be done, and secondary weapon functions (this'll be fun.... teeheee :D, look forward to a grenade launcher chargin a uber rocket and creating the most epic explosion ever... See how i aim big and fail bigger?)
no need then. just continue with what you have. i understand this is very frustating for you
i found some trigger stuff that cud help me using unit variables which i as a nub didnt use bfor. But that wud require me to go thru all my shtty triggers and change the units
too bad... so you found any things that help you?