Operation Recovery I
Alternative name: Operation GTFO I
A team of specially trained marines answer a distress signal and loss of contact from the site of Operation Zeus, a top secret dominion operation site where Dominion war weapon Zeus is being developed. You are to see 'nothing', read 'nothing' and remember 'nothing', go in, find out what happened, and report back. But when your lives are at risk what will you do?
Part 1:
Minimum requirement of players: 2 (solo only atm till beta (which will take a while)) Maximum number of players: 2 (may change)
This game features: Night time lighting (flashlights enabled), WASD control system, Objectives (some of which can be undertaken seperately to save time), Projectile systems Custom interface Constant updates Special Minigames
Update: Heres what ive got so far: Content:1% Scripting and triggering 25%
ive got: WASD movement (thinking of putting some jumping)
Weapon changing
Missile systems
Flashlights
All up and running (altho i will always be tuning up missiles here and there but they are taking too long)
What do i have to do?: Dialog systems (i cant seem to find a tutorial)
Items
the rest is mainly just content.
wether or not i have finished any of these by sunday, i will upload the map... i hope :D
yep ive got proper missile systems working, and ive got some nice assets to include in this map.
I cant really give an ETA on thsi thing because every time i put something in i come up with another idea
Good learning process :)
anyway, i hope to have an alpha up by the end of this week which will preview some of the controls, firing system and one objective to be taken in coop or by urself. I Really it wud only be for some contrsuctive criticism and a heads up to some exploits or solutions.
Hope u guys will have fun with the alpha, see u soon!
edit: nice, i thot i had the missile systems working, but BOOM still not too my satisfaction. I want this game as real as possible and wont be satisfied with my guy shooting a missile when he doesnt even bring his arm up