ODS Test Stripped Movement System
This is just the movement system from the ODS Test map I've been working on. This also includes a bit of unit placement, movement variables, sprinting, and a tiny bit of the UI.
Just to reiterate, this does not include the radar or anything else. This is just the WASD and Shift system that is used.
Please read the notes on the file for more information.
If you use any part of the file, please give me some credit somewhere on your map. Sending me a PM to your project page (if you make one) would be mighty awesome too.
I've added an updated file to this project. Turns out I didn't take into account that Scouts have acceleration. Because of the distance I was telling the unit to move, it would overshoot the point if it were to speed up. I seem to have fixed this, but maybe unit reaction times to turning have slightly increased.
The Sprint bug has been fixed. I forgot to change the unit used in the "Sprint Recovered" trigger (near the bottom) to the Scout.
Please let me know if you find any bugs here in the comments.
Large turning arcs outside of the data editor is still being researched.
@eviltikiman: Go
I'll take a look at the code again. Looks like I may have removed more code than I meant to. Then again I'll also try to set it up so you can switch between gound and air units. I might also add a maximum turning radius via triggers since controls seem like it won't work for wide turning arcs set up via data editor.
This is one of the nicer [wasd] movement systems i have seen. Its smooth and responsive. Only problems are that the sprint does nothing when pressed, and if you expend it all, the cooldown for the recharge doesn't go away. Keep up the good work.