ODS Test Stripped Movement System
Details
-
FilenameODS_Test_Movement_System.SC2Map
-
Uploaded by
-
UploadedSep 3, 2012
-
Size132.05 KB
-
Downloads370
-
MD593a1db6521ef028ea6c3c5db89668b66
Changelog
Automatic turning of idle units is disabled. Be sure to add detection if a players unit is idle if you'd like to re-enable it, else it'll make a unit shake if it needs to decelerate. That little bit was made for units that instantly stop.
If you'd want a wide turning radius, I've read that you'll need to adjust the direction of orders to be less than 135 degrees of the unit's facing. So you'll need to edit the "Movement While Loops" action definition to change the "New Point Degrees" local variable accordingly (just after I use modulo on it).
See this thread for more info on wide turning arcs: http://www.sc2mapster.com/forums/resources/tutorials/23657-guide-how-to-make-units-turn-in-an-arc/
Scout seems to move with some slack in it's forward direction. This is not caused in any way by the triggers in use.