Oblivion Breed
Learn more about this game on it's blog! Click here
Map Details
Lore
This map has it's own history. It is based on the original Starcraft lore, but at some point everything changed. Read the Oblivion Breed lore.
Gameplay
You probably played a lot of games already, and there are always concepts that one likes and hates. Gathering as many of these wanted concepts as possible led to the creation of this game. Most gamers enjoy multiplayer much more than singleplayer. So this map had to be multiplayer map. Now you can play with your friends, but there are more than just two of you so the all-too-popular 2 player coop isn’t enough. This map can be played with 2-5 players and gets more fun with every participating player. The genre was a hard decision but there is a very rare one that promises a lot of fun and therefore had to be chosen, the Coop-RPG. Also, fighting the computer all the time gets boring, it just doesn’t deliver the wanted variety so you had to be able to play player vs. player. Even proper gameplay can seem boring without a good incetive, which states necessity of a thrilling storyline. Oblivion Breed is the result of this roadmap where 4 heroes battle against 1 villain.
Up to 4 heroes are cought in an epic storyline and have to complete many quests to fulfill their goals. The focus lies on variation. We’ve come up with so many different quest types that I won’t bother to list them right here. Some quests will be optional, players can vote if they want to accept them. Others are mandatory an must be completed in order to proceed with the main storyline. Heroes also have to buy/collect items to get stronger. You can sell them or equip them if your character meets the requirements. Earn credits by completing quests and selling items. Spend them to buy better items or bet on players in the arena. Improve your character by training attributes and learning abilities. Each Hero has 8 abilities (usually 5 active and 3 passive ones) that have 10 levels and can be managed in the skilltree. You will encounter many boss units thrughout the game. These units are very powerfull and tricky to defeat. You will need to learn how to handle them. Fighting boss units requires good movement skills and team play. Fights are designed to take up to 10 minutes, and be impossible to master without communication and intelligent combos between the heroes.
The 5th player is the villain, the cerebrate Daggoth. He is the executive power of the Zerg on the map and is played as a new race. His goal is to fill the map with creeps gaining dominion (area is filled with creeps = dominated area). Dominion lets him build more structures providing a higher supply and upgrades for the creeps. If he looses dominion, he looses builings, upgrades and creeps. He can spawn units on the map using a orbital drops in areas covered by the Hive Nodes. This will cost minerals which are also unsed to buy upgrades, build structures and feed boss units to make them stronger. He can also use Hive Interlinks, small invisible units to spy on the Heroes and create Hive Nodes. Best of all, he controls the boss units when a battle begins. As the second resource, fear is used for special abilities that the Villain can use on Heroes or his creeps and special transient upgrades.
There will be a followup map in which you can load the heroes stored in this map. It will be an arena map where you can challenge other heroes and duel them for credits. I will also implement betting on players so you can gamble a bit...You can earn and spend these credits in this storyline map. The arena map will be released shortly after the main stroryline map.
Features
- 1-5 Players (1-4 Heroes, the Villain can be Player or Computer)
- 6 Heros
- Skilltree
- Inventory
- Multistate quests
- Achievements
- Journal
- Boss Battle System
- Over 180000 items
- Unique storyline with funny quests (as they say...)
- Dominion for the Villain
- Sound System for epic battle music
Status
Currently 14673 lines of code. Private alpha online an EU servers. Sound system demonstration released! Search the EU servers for "Oblivion Breed sound system demonstration" and please leave feedback in the forum.
Take a look at the detailed progress. 13506 lines of code! No public release yet.
We are still looking for mappers to improve or redo terrain. Apply here.
We are still looking for testers. Participate and receive unlock codes for special items.
Media
Screenshots
- I have uploaded some screenshots for a visual presentation. View images!
Developer Diary
- The first Dev Diary. It is all about the user interface, the quest system and the weather.
Misc Videos
- The Sector Queen, one of the boss units in Oblivion Breed.
- This project already has epic dimensions. (2802 Actions, 155 Functions, 1440 Function Calls, 453 Variables on December 5th)
- This was quite a benchmark. I didn't count but this shows a lot of items...
@elunder: Go
Is this project dead?
I was wondering how you made the ui, im currently trying to work on an rpg and i havent found very many posts or tutorials on how i can make ui like that. If you could post a dl for the map or a dl for an example map that would be awesome.
Also, do the abilites change based on the unit selected or are they mounted to only the one unit. By that i mean if i select a different unit than my main one will it show the abilites on that unit.
@taylordcraig: Go
Damn shure I am still owrking on it!
looks great so far! I hope you're still working on it. I might have some questions for you when I get farther into my rpg. :P
Any update on this map yet?
This map looks great. I particularly like the custom user-interface. I wish I could make an RPG like this one.
Check out the new UI! Its a complete workover. (view)
gotta admit, kinda hoping the overmind has lost some of that flab he had :D No im really looking forward to this one! i can see this featured in the future.....
Your icons are SWEEEET o.O can't wait to play this map out :D (if you can Change voice acting or add a different hero than sc2 ones will be cool :))
THEY HAVE MUCH TO ANSWER FOR!
Im a 3d artist and if you would like any assest for you map man, give us a yell!! i've got heaps of experience with models for sc2 :D (been making heaps for a race conversion im doing) sooo if u wan any help give us a hoy, also if u want any art e.g loading screens, i can do that too!! Check my website www.sdc-studios.com
let us know man!! its looking quite epic atm!! ^_^
If you still need testers i'm on board!! I can give you true feedback! But this map already looks awesome.
Ah cool! Well I'll definitely be on board to test...
@ OneTwoSC: I learned the basics of the editor with your tutorials, thanks for the help ;)
Because everybody keeps going on with the items; That was the smallest amount of work...
Looks awesome... some good stuff. I would also say screw the villain thing and just make a good down-to-earth coop RPG since you'll have almost no competition...
Looking at all of those items, I feel bad for whoever had to make them all lol... takes me a long time to make just one...
Vacation is over and we are back on track!
Ok guys, I am officially in vacation. I'll be back in 2 weeks...
There is no site online yet. Just use the forum in this workspace. Click here or click on Forum in the top menue.
Are you guys still looking for a mapper? If so I would like to apply. Is there a site or forum I can go to?
I'm blown away man. Can't wait for this. Any ETA? I'm assuming a couple months from nowgiven the awesomeness I'm seeing.
God I hope this lands on US soil, looks bad ass....and honestly looks like your actually serious about making an awesome RPG. Kudos and goodluck sir!