Notd: Angelic Days
==== Night of the Dead: Angelic Days
Web Forum
http://z7.invisionfree.com/Notd_Angelic_Days/index.php?act=idx
- Map Creator: Saki_Sakurai
- Staff: Saki_Sakurai (Terrainer, modeler, sound editor, GUI, and triggering systems)
- Phase: Planning*
- (Alpha Testing, will not release until Chapter one is completed and abilities are completed for each hero.)
- General Map Info:
- Map Size: 256 x 256
- Playable: 256 x 256
- File Size: Unknown
- Number of Players: A few good men
- Max Players 10
Featuring systems:
- -Load/Save
- -Playable Marines
- -Experience System
- -Difficult Bosses
- -Difficult Missions ((Example: Defending a base while trying to rescue 20 civilians if one civilian dies or base is overrun mission over.))
- -Explosions
- -Unique marine abilities (Ocean Bombardment)
- -Selective Realism
- -Notd: Aftermath Feel except in the Jungle
- -Repick/Random/All Pick Tavern System [x]
- [X] = Finished
- Step 1: Terraining [x]
- Step 2: Preview Screen [x]
- Step 3: Loading Screen [x]
- Step 4: Tavern [x]
- Step 5: Creep Spawn/Attack [x]
- Step 6: Item Spawn
- Step 7: Boss spawn
- Step 8: Chapter 1
- Step 9: MultiBoard
- Step 10: Experience System
- Step 11: Load Save System
- Step 12: Chapter 2
- Step 13: Chapter 3
- Step 14: Classes "Physically" Created
- Step 15: Classes Abilities Finished
- Step 16: Finish
-Classes will be eventually fleshed out-
- Classes that will be included:
- Rifleman: Knife, 9mm Colt, Weapons Training, Suppressive Fire, Morphine IV (Small heal pack).
- Flamethrower/Firebat: Fuel Transmission, Napalm, Fortitude (Armor Aura) Flame Burst.
- Medic: First Aid Skills, Heal, Desert Eagle, Knife, Vital Strike (Critical Strike).
- Machine Gunner: Suppressive fire, Vital Strike (Critical Strike), Weapons Training, Knife, Desert Eagle, Ammo Attachment.
- Air force Combat Controller: A unit that will fill in the role of as a designator for aircraft and heavy weapons fire He will be able to use indirect fire *designations, such ocean bombardment, firebombing, orbital artillery etc.
- Alice: A combat robot super soldier developed to combat the plague. (Always need a terminator. :P)
- Combat Engineer: Shotgun, Net, CE skills (Detonation chords, communication tower, knife, mana transfer) "mana" processor (Increases mana *recharge rate with each skill.))
- Chemical Engineer: Abilities Coming
- Orbital Drop Shock Trooper: Abilities Coming ((Must have Master Chief from Halo in a zombie map!))
- Delta Operator: Abilities Coming
- Authors Notes:
- A: Mana: Not that real life uses mana, it's called something else but if I were to designate that many people would be confused.
Q: Why another zombie map? And why call it Night of the Dead: Blaw Blaw Blaw...
A: I wanted to create this map because of a post made by someone on the NOTD: Aftermath forums. Which was about the back story to a popular game Notd: Aftermath.
Q: NOTD: Aftermath 2?
A: This is by no means a Notd: Aftermath 2, it is just a fan map to compliment the series.
Starcraft 2 GE is finally out. I have read quiet a few posts and quiet a few manuals. I’m shooting for a map that will be polished, refined, and to be a very playable game before the first public beta. I am planning to have 3 chapters. Each chapter will have fun and interactive objectives such as: to check out the abandoned township, defend civilians to an extraction point, and defending strong points while trying to survive the onslaught of zombies. Hopefully someday this map will be completed. Hopefully, I come up with something more creative (Laughs.).
- What is the map type: Zombie Survival
- What is the goal for the players: Survive and defeat a main boss once.
- How will each obstacle prove a challenge to the players: Leveling and working together dodging zombies.
- What is the overall theme: Zombie Survival
Wave System updated yet again. Flamethrower attack animation is Bad to the Bone! :D Need to fix the missions.
Navy Corpsman Abilities almost set. Bt done, Roids are done.
Wave system updated... Mono is about to fixed again into a new ability. Impale mono is broken by my alpha tester.
Mono works and has level 5.
I almost have mono down.
Been busy with college, but i'll try to work on some stuff later today.
Shiva? :D
LOL Screen shots posted...
Working level able critical strike, completed, check out the forums. :) Today focus fire buff and a few other things. Terraining, and better wave spawning.
Hi Saki, congrafts for the new map, I wish u the best! thanks for keeping the AM game style.
Btw, could u upload the map for dl in the web page? I would really appreciate it.
It's a U.S. Release... I plan for it to be EU and SEA... But for now U.S. Until I figure out how to launch it on other servers.
nice! PLZ dont say its a US release like the other NOTD and DOTD7 but thanx for all the hard work
Sounds good, cant wait to play it :) I hope u will release it on EU server too... i would like to test this game... i love notd
It bloody took forever, but I HAVE A WORKING JUMP. :D :D :D!!!!!
Hero Travern in place, Wave system needs to be fixed...
Check out the forums. I'm planning on two weeks.
thanks for keeping us posted! is there a sort of release date? +-
Map terraining is moving at a brisk pace, reload button again by Froogle works... (Cool goodies like an Airfield and a cityscape. :)
Map changed from 190x190 256x256 reason units move faster in sc2 then they did in Wc3 so it would take half the amount of time to run from one end of the map to the other.
Saki
Updates! Ammo system created by my friend Froogle. :) and working on the classes choosing. Web Forum is also up, please check it out!