1. Mission Scraps...

Written by Rayzilla (Raydude)

  • Mission 1: Base Defense
  • I. Base (I think it should be changed from HQ to a recent forward base, easier to story in some malfunctions of base and lack of defense. Also HQ would be much bigger than what we can do.)
  • a. East – main entrance; open area with roads
  • b. North – Barracks sector; a smaller entrance of minor defenses; ammo here
  • c. South – Vehicle sector; composed of one or two helipads with several garages of jeeps, transport trucks and light armor.
  • i. One or two weak ones are in use to defend *see vehicle idea
  • d. West – a mountain range, position of the HQ building, information center; main building to protect
  • i. Has a small mountain path open for exploration
  • e. Search lights: it’s nighttime I’m assuming, visibility is poor, search lights give vision to area shone on.
  • f. All gates are broken down; squads made make shift barricades around the entrances
  • II. Squads *see unit idea
  • a. Patrol squads of 6-8 troops patrol around their assigned sectors; triggers reassign squads if # of squads per sector is uneven. ie: north has 1, east has 5, south has 3: triggers reassign 2 east to north. East always has more since it is the main entrance. These AI units should really follow a simpler ammo system, so players can’t rely on them for everything. Squads would leave their sectors occasionally to re-supply at barrack sector, weakening an area making players go there to cover up.
  • III. Waves
  • a. Waves should lighten and heavy in different sectors randomly.

*Side Missions

  • I. Satellite mission
  • a. Satellite damaged by weather or malfunctioned due to hastily finishing it (if it follows w/e I wrote for Base)
  • II. Holes (only if sectors are intact)
  • a. Zombies have been sighted inside the base destroying some defenses like destroying search light towers-> players’ mission is to back up each sector and eliminate these zombies
  • b. These zombies are continuous, players are assigned to find source of this (hint to walls)
  • c. They’ll eventually find holes in the walls, escort engineer types of AI units to these holes, they fix it

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